Before I start with the questions, here is a cheeky little advertisement for round 2 of Numbercurses, my own attempt at hosting a competitive succession fortress. Round 2 starts next week, probably Tuesday, and if you are interested or just want to watch, the game can be found here. Anyone can play!
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I'm curious what other people's opinions on the thread title are. I think by it's nature as a randomly generated simulationist-style game, DF thwarts attempts at a traditional 'race to the finish' style competition, as there really is no end game to race to. Opening the clown car is the closest thing we have, and that's not so much a goal as a punishment for greedy players.
So, competition would have to be a community-defined sort of thing, with arbitrary goals or procedures that produce a sense of fair-but-varied play. It needs to be fair, so that each competitor feels like it's worth pursuing excellence in, and also varied, so that a single rote procedure cannot dominate the competition. That is rather boring, though arguably many modern athletics could be criticized in that manner, and the competition comes from preparation and training, rather than unique strategy.
We could say that, for Fortress Mode, there are many settings and variables at play that would need definition, and some kind of measureable goal or achievement that could be used as a win condition. This win condition could be comparative in nature, as in my attempt with Numbercurses where players try to achieve maximum item counts, or it could be some game state that, when paired with a shared start between all players, would dictate the winner of the competition. Like, uh, being the first to mine 1000 gems. Or the first to raise a dwarf to legendary in all weapon skills.
For adventure mode, those same categories apply. The win condition could be the player who collects the most heads in a given time limit, or it could be the first player to kill a 300-year old dragon. Further modification of these conditions could be found in setting starting conditions, for the fortress or the adventurer alike. You can only use 20 dwarves max. Or, your adventurer must start as an outsider.
An example of a competition that seems very fitting to the nature of DF is the arena fights that are regularly hosted on the DF subreddit, though I believe they got their start on these forums. Players skill and equip a chosen arena denizen, who is then placed into a tournament bracket, and sent to fight other avatars for glory and the win. Most die. This is a particularly interesting notion of competition, where foreknowledge of game mechanics and the relative power of equipment and skill is the whole of player input, as they have no direct control over their avatar.
And, what about speedrunning? I think this might be the toughest style of competition to translate to DF's gameplay. As all goals are entirely arbitrary, one would have to look to 'speedruns' of Minecraft or Terraria to draw inspiration, though those games have the benefit of end-game bosses, even if in Terraria's case it lacks a clear ending. DF has no such boss, as so to define a speedrunning category would take cooperation and agreement from all interested parties, and frankly, I'm not sure speedruns will ever be a thing for DF.
Thoughts anyone? Does anyone have any interesting ideas for competitions within DF? Have you seen examples of competition from other forums, or past threads, that you might bring to my attention?