The Bay 12 Games Report, September 1st, 2020Mission Status Those of you that have had the audacity to pay attention to the metamorphosis that is Dwarf Fortress have seen and smelled the changes in the air. The main play screen has been entirely redesigned for graphics and mouse support. Not only will the controls be easier to understand, they will be more powerful and swift to strike. Having completed the animal sprites, we have moved on to the larger vegetation. Tall cactus as well as giant underground mushrooms have their own growth patterns and visual representation.
Here you will find no sign of weakness, no intention to rest or even slow down. You are witness to a juggernaut unheard of in recent history. The final result will be worth all the work that has been ceaselessly poured into the vessel headed straight for you.
"Congratulations to the generous!" -- ThreeToe
Fun with Numbers Thanks to everyone that helped out in August! We're continuing on with the interface and the graphics, as usual. This month, more main screen and various pictures. I have seen the new DF saguaro now and it was very wholesome.
There's also going to be an hour-long online DF Meetup at PAX Online, currently schedule for Saturday Sept 12th at 1:15pm-2:15pm. This is free to attend. There should be more information as we come up to it. I'll also be on a procedural generation panel at some point during the nine day event.
August: $10369.24
July: $10578.03
June: $10560.49
May: $9921.44
April: $12380.70