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Author Topic: Mules, Horses, CARTS!  (Read 451 times)

MickEfinn

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Mules, Horses, CARTS!
« on: December 30, 2006, 02:58:00 pm »

We start the game with a couple mules, and some horses... the mules are worthless, the horses only less so due to breeding and then eating them. So why not put em to work?

Reminds me about my grandfather in the coal mines. If we can create Carts, with mules or horses assigned to pulling them. Like bins with a ten capacity for stone or ore. The dwarves grab rock and/or ore, dump it into the cart, and then when it's full it's pulled out, either by the animals alone, or with a dwarf leading them.

Either with Cart tracks for simple back n forth hauling, or an assignment flag for ore/stone piles to have the carts dumped when they reach the pile.

It's nice, realistic, practical, and at least makes horses and mules do something than get eaten or drowned when the floods come.

Heck, a bin could get a couple wheels put on em and be made into a cart, though bins do have a thing about emptying at the moment...

Ah well, anyone see anything bad/wrong/horrifically improbable about this idea? If not, I'm throwing this in the suggestion pile. I just wanna see if there's anything I'm missing.

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Krakow Sam

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Re: Mules, Horses, CARTS!
« Reply #1 on: December 30, 2006, 04:56:00 pm »

If I recall my read-through of the (very long) list of future features, carts will be included as part of the burrows and hauling programming arc.
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Amir Alawi

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Re: Mules, Horses, CARTS!
« Reply #2 on: December 31, 2006, 01:45:00 am »

Horse-driven mills would be nice.  It'd be much easier to just mill the plants right next to the stockpile rather than hauling them all to the cave river, hauling the bag all the way to the cave river, taking a few drinks and going on a break, milling the plants, stopping for another drink, and hauling the finished product back to the stockpile.
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