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Author Topic: Taking over site and retiring, change civilization of fortress?  (Read 1076 times)

joostheger

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Taking over site and retiring, change civilization of fortress?
« on: September 11, 2020, 02:25:51 am »

Say I create a fortress. Then I make a non-dwarven adventurer, from a non-dwarven civ. I go to my fortress, and talk my way in, taking control over the site. Then I retire, and unretire the fortress.

Will the owning-civilization of this fortress have changed?
Can I make my fortress part of a non-dwarven civ?
If so, what side effects does it have, regarding for example the civ-Ruler, diplomats, immigrants, wars and traders?

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Shonai_Dweller

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Re: Taking over site and retiring, change civilization of fortress?
« Reply #1 on: September 11, 2020, 03:30:29 am »

Is there a way of actually taking over a dwarf site with an Adventurer? I thought they were lacking the necessary parts that allows you to take over human sites.
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mikekchar

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Re: Taking over site and retiring, change civilization of fortress?
« Reply #2 on: September 17, 2020, 08:28:34 am »

I know this is an old discussion but... I tried really hard some time ago to force a site to change civ.  As far as I could tell, there was no way to do it.  The only way sites change civilisations is by destroying them and for another civ to reclaim them.  However, there is no way in adventure mode to destroy a site.  I once got the clever idea to claim a ruin.  It doesn't work.  Then I got the idea to hand over the lordship to my companion.  It doesn't work.  Then I got the idea to hand over my lordship to someone that is already occupying the site (for example a refugee).  This kind of works.  It will indicate that civ's influence on the legends map, but it doesn't official take it over.  In fact, it can *still* be reclaimed by another civ.  I admit this was not in the previous version, so things might have changes, but I don't think so.  The thing that always annoyed me about this is that not only do adventurers not really have much ability to impact the world, they can actually cause problems.  For example, if you kill everyone at a site, it *should* ruin the site, but it doesn't -- and IIRC, it makes it so the site *can't* be ruined any more (because the trigger is defeating the existing site government, which no longer exists).
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joostheger

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Re: Taking over site and retiring, change civilization of fortress?
« Reply #3 on: September 25, 2020, 02:08:03 am »

alright, thanks! usefull info!
Maybe i'll find a way ;-)
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