This is a thread for test forts and adventures running with my bloated modpack - LCM. The forts will be generally low on plot, focusing mostly on gameplay,though they are still in the same continuity as
Dungeonevened, just a few centuries later.
The main idea behind the modpack hasn't changed either; it's still al about stuffing as many mods into a single game as possible, this time also squashing bugs and incompatibilities as I go. So far there's no errorlog and the worlds generate reliably with the following mod list:
Kazoo's Silk Eggs (Kazoo)
More Leather Mod (sackhead)
Dwemer Fortress 2020 (Deon)
PKs Mod (pisskop)
Dragon's Dogma - Dwarf Arisen (ZM5)
Dwarfcraft: Reign of Armok + Derivatives Addon(ZM5)
Beasts of Myth (ZM5)
Z's Creations (ZM5)
Seven Deadly Sins Pack (ZM5)
Assorted Creatures Pack + addons (ZM5)
Dwarfest Dungeon (ZM5)
What Lurks Below (ZM5)
Diablo Mod (ZM5)
Splint's Utility Mod (Splint)
Monstrous Manual (Teneb)
OldGenesis (Deon, TomiTapio)
Dark Ages IV: War & Mythos (GM-X)
My Little Fortress Parts (Unknown72)
Primal (Enemy Post)
The Long Night (squamous)
The World of Flesh (squamous)
Spellcrafts (Eric Blank)
Rhenaya's Drow (Rhenaya, Mediterraneo)
Yet Another Setting Overhaul Mod (Kyubee)
Succubus Dungeon (Boltgun)
Aeramore Expansion (Fatace)
DBDB (vettlingr)
Abyssmo's Monster Hunter Mod (Abyssmo)
Rekov's Elven Forest Retreat (Rekov)
ZoroJr's Simple Fantasy+ Mod (ZoroJr)
Borderlands mod: Creatures of Pandora (chipathingy)
Slaves to Raius: God of Nimeria (Dunmeris)
Dubya's Savage Monsters (Dubya)
Fallout Creatures Mod (Jack_Caboose)
Seiggrain's Farming and Stuff (SeiggrainHart)
Forgotten Realms Direforged (GoblinCookie)
Deeper Dwarven Domestication (Wannabehero)
Time for the first fort of the series - EmpireArmory
"My employer is interested in acquiring that plot of land for growing pig tails; what's the city's business in not selling it to us?" I asked the city overseer. As a representative of Empire Armory clothing company it was my duty to ensure that the land ends up in our posession. I was aware of only a single explaination why the city could be holding onto it.
"As you most likely know, miss Qman, some families and organizations have certain privileges. House Drilledterrors is also interested in acquiring the land, and I'm not allowed to sell it to anyone until they make a decision." The house overseer explained. Coming from a privileged home, House Hateromanced, she had no sympathy for simple folk who had to work to get by. It was the time to uncover the contingency plan:
"What if I was to take the company's plans somewhere else, far away from the city? A colony under the management of Empire Armory could technically exist, and it's overseer would be the one deciding what to do with the new land."
"So you're volounteering for the colonization program provided that it will be your company leading the new colony. I'm fine with this as long as you prove to be able to defend and provide for the colony."
"Do not expect any infrastructure being in place. You will be the first to settle those lands. Natural resources should be plentiful, though"
"Neighbors may be troublesome at times, but you should be able to strike a deal with local centaurs and moss elves. Who knows, maybe your company will gain a few new customers."
I've borrowed a handful of employees from the headquarters to assist me in creating a branch of Empire Armory in the unforgiving wilderness.
I specialize in negotiating prices and also appraisal of items of all kinds.
Uthimi is skilled in the art of digging, and knows this and that about plantlife, and that's why I employed her as our landscaper.
Raniya can tend to the fields and process plants; just what we need to kickstart the production.
Emura is skilled in turning raw material into finished product.
Tharama is a carpenter and a mason, the right person to furnish our new base of operation
Cenopi is good with a lance; she will keep monsters and invaders at bay.
I have personally packed everything a drow might need when settling the frontier - food, tools, coal, bags and barrels, and of course seeds. Pig tails and white lichen are materials for our clothing, of course; dimple cups will provide blue dye; deep juniper is a source of drow gin that we will need a lot of if we're to remain sane and unstressed.
We've also taken two zee-bats for vermin control, four moonwing moths and five cave silkworms for valuable silk, two Speleoraptors and three Cavvekans for hunting and defense, and a quaggoth slave who will do simple jobs such as hauling and helping out with the harvest. We have chosen a guar and a dimple cow to pull our wagon.
After two weeks of uneventful journey we have arrived in the spot. Time to strike the earth!