The purpose of this thread is to host discussions about the UI elements being developed leading up to the Premium Release in order to allow for these elements to be improved upon. It's intended to be based on what's been revealed at the time of the discussion.
- Discussions about the pixel art has its own thread, so anything that's about that topic is better discussed there
http://www.bay12forums.com/smf/index.php?topic=173474.0.
- Questions to Toady go into the FotF thread
http://www.bay12forums.com/smf/index.php?topic=169696.0.
- Suggestions about things not (yet) revealed go into the Suggestions forum
http://www.bay12forums.com/smf/index.php?board=5.0.
The reason this thread is started is that the tile set thread currently is hosting this kind of discussions, and they are not really within the artists' domain, and so don't really fit in there, and thus ought to find a new home. It's expected that the discussions will change over the course of development as new contents is revealed. As a possible example, at the time of this posting it's not suitable to discuss key binding or how to interact with "things", but when/if Toady presents the development in that department it comes into scope.
Edit: The thread is intended to cover the Premium
Release, which means both the Premium and Classic
Versions. If something discussed is vendor specific, it ought to be stated explicitly. It can also be noted that The UI in the Premium
Version using the character tile set (CP437 based, possibly extended with additional characters) is expected to be identical to the UI for the Classic
Version.
Apparently Toady wants these discussions in the FotF thread, so I'm locking this one.