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Author Topic: Issue announcement for tantruming visitors  (Read 1369 times)

PatrikLundell

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Issue announcement for tantruming visitors
« on: July 09, 2020, 04:44:05 am »

As it currently stands, you suddenly get an announcement that a citizen is found dead, and there's a full blown hidden loyalty cascade in force when one of the visitors who'd been visiting for decades crumble under the pressure of unmet needs, as the bugger has spent years of socializing with your citizens, so when he snaps and someone hits back chaos ensues, and you don't have any indication of why. At least provide a warning that something is about to happen.

Obviously there is a pile of bugs behind the worst issues, but even when those are cleaned up you really should be notified when fighting breaks out in your fortress.
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knutor

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Re: Issue announcement for tantruming visitors
« Reply #1 on: July 16, 2020, 03:45:30 pm »

The tavernkeeper notices [insert a visitor], measuring [insert a diff visitor] for a burial receptacle.
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"I don't often drink Mead, but when I do... I prefer Dee Eef's.  -The most interesting Dwarf in the World.  Stay thirsty, my friend.
Shark Dentistry, looking in the Raws.

Starver

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Re: Issue announcement for tantruming visitors
« Reply #2 on: July 16, 2020, 05:37:37 pm »

Actually, it'd be a very good reason to have a Tavernkeeper if (with the appropriate psychology/sociology, or at least no explicit lack of it) they could assess the barfly and know just when to ask them if they "want to talk about it" in a casual voice. To know just when to get them another tankard and (unlike now) just when to not do so.

Obviously this ties up the TK (basically an "Attending Meeting", between the two) so a busy Tavern might need a balanced number of bartop-psychologists assigned for the given load of attendees and their likely stress-levels.

(Then you'd have an appointed Militia-like unit of "Door Staff" on call, when only muscle will be useful. Maybe some 'king' of the bar is a customer with influence who claims a particular corner to hold court in. Another guy set up to trade goods and/or dodgy favours in another corner, so long as he remains tolerated by the others. A big guy you never see talking (but is always told to shut up) always sat with a drink in his hand...)
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Leonidas

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Re: Issue announcement for tantruming visitors
« Reply #3 on: July 16, 2020, 06:10:13 pm »

I really like the idea of bartender-as-therapist. It would provide another use for the elaborate social-skill system.
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Shonai_Dweller

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Re: Issue announcement for tantruming visitors
« Reply #4 on: July 16, 2020, 10:18:27 pm »

I really like the idea of bartender-as-therapist. It would provide another use for the elaborate social-skill system.
Yeah, this would be good. It's gamey, sure, but bartenders need more positive mechanics.  A large number of players respond to the decision of "have a bartender, he might kill you" with, "well let's not..."
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Detoxicated

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Re: Issue announcement for tantruming visitors
« Reply #5 on: July 17, 2020, 04:04:11 am »

+1
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PatrikLundell

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Re: Issue announcement for tantruming visitors
« Reply #6 on: July 17, 2020, 04:10:01 am »

If bartenders could detect the signs that are not shown to players, then they could eliminate the problem without causing a loyalty cascade by some properly applied rapid dispensing of tankards... A big problem with the tantruming visitors is that loyalty cascades happen when dorfs defend themselves against the tantrumer's attacks, as the visitors have spent years building up stress and forming relationships in your tavern over the decades.
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Detoxicated

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Re: Issue announcement for tantruming visitors
« Reply #7 on: July 17, 2020, 05:25:49 am »

Tbh i find IT weird that almost every visitor i get ends Up wanting to stay... I feel IT should only Happen occasionally and IT especially doesn't make Sense if they are stressed.
I think Most personality types should leave instead of fighting...
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Starver

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Re: Issue announcement for tantruming visitors
« Reply #8 on: July 17, 2020, 06:53:42 am »

(Before anyone takes my slight diversion as a flawless panacea, you need to choose your appointment wisely and may have to replace them with someone else.)
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Pillbo

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Re: Issue announcement for tantruming visitors
« Reply #9 on: July 18, 2020, 11:59:18 am »

Tavernkeepers as peacekeepers would be a good use of them. They could attempt top break up fistfights, intervene with angry people, report crimes, call for help, stop serving/kick out troublemakers, etc.  It's a pretty normal real world bartender role.
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knutor

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Re: Issue announcement for tantruming visitors
« Reply #10 on: July 24, 2020, 11:38:49 pm »

The Stinky Miasma has bounced (insert name) for conduct unbecoming a (insert civ) visitor.

The Stinky Miasma has bounced (insert name) for fratenizing with an artifact.
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"I don't often drink Mead, but when I do... I prefer Dee Eef's.  -The most interesting Dwarf in the World.  Stay thirsty, my friend.
Shark Dentistry, looking in the Raws.