Concede.
You type "concede" into the mechsuit command line. Your core implodes into a single incredibly dense ball of matter, instantly crushing any attached modules.
The incredibly heavy ball of metal drops peacefully to the floor, leaving small cracks. What remains of Nyoom is presumably inside.
Use magmatic launcher to put down a 'line' of magma globs to try and keep the gas from encroaching further. Continue vooming around the floor with my minigun unless I'm attacked. If I am attacked then focus fire on the aggressor.
L2 (L.LEG) Change: 07 --> 08
You create a series of large magma globs, protecting a slice of the arena from toxic gas.
Your left leg changes from a toxic gas tank to a long wooden stilt. You still can't really walk, but I think we've established that you're committed to alternative locomotion methods.
morph U1 into 82, U2 into 53.
fire the web shooter at R*Bert, mostly to see how it works
Core HP:6/6
Upper Modules
U1 99 HP: 2/2
U2 34 HP: 2/2
U3 — HP: 2/2
U4 — HP: 2/2
Lower Modules
L1 00 HP: 2/2
L2 00 HP: 2/2
L3 — HP: 2/2
L4 — HP: 2/2
Charge: 2/4
Your right arm is now a web shooter. Your left arm is now a net thrower.
Philip finally commences hostilities by firing the web slinger at R*Bert.
1 v 3
-1 He misses, but now has a length of flexible, elastic, unbelieveably strong spider silk extending from his arm and attached to a spot on the wall near R*bert. Would probably make a workable zipline if pulled taut and attached to a wall. It's basically really strong, quite stretchy rope you can stick to stuff. Make of it what you will.
R*bert retaliates by, predictably, firing both his gatling weapons at Philip.
5 vs 6
+2Philip dances about on his platform, but doesn't have enough room to dodge properly, and takes a spray of bullets to his legs, knocking one module off and damaging the other.
Keep stabbing BloodAxe! Go for the core.
I assume someone else will try to steal my kill. I'll use my jet to try to get the initiative, shoving both of us into the toxic gas but hopefully making it take another second to aim and give me time.
L2 go 77, iontas ya bint. Sioráf Ciceáil an t-antigrav agus téann siad ar strae !!
Níos mó gáis don chuid eile de yeh!
Change arms to Suction Cup/Electromagnet. Jump up and cling to the wall. Change the one leg to the newly-discovered cannon. Go shoot whoever launched that magma.
Name: Treb
Core HP 6/6
Upper Modules
U1 12 Suction Cup HP 2/2
U2 77 Electromagnet HP 2/2
U3 -- HP 2/2
U4 -- HP 2/2
Lower Modules
L1 44 Crystal Cannon HP 2/2
L2 -- HP 2/2
L3 -- HP 2/2
L4 -- HP 2/2
Power 2/4
Inmate 7025144 and Bloodaxe go for one another, Bloodaxe managing to strike first with a huge giraffe leg that appears from nowhere.
5
-1 v 4
-2Bloodaxe knocks his opponent straight off the column, kicking his stake driver off in the process. 7025144 descends rapidly towards a very hard floor covered in toxic gas.
2+1
He fires the jet wildly, sending him careening off a wall and into the ground, but slowing his fall so he can land safely. His core takes some damage from the toxic gas flooding the breathing apparatus. His tribulations are still not over, as Treb, now hanging from the wall above him, almost within reach, fires a volley from his crystal cannon.
1 vs 3
-3A stray shard of crystal scores a line down Inmate 7025144's core, scratching it, but the majority of the blue crystals Treb fires hit the ground next to him. They shatter into hundreds of tiny shards, which begin to grow, starting to form a bed of long, sharp crystal spikes. The tiny bits of crystal lodged in 7025144's core also grow, damaging wires and circuits until the mechsuit ejects them.
Bloodaxe keeps going with the toxic gas until his tank runs dry, figuratively speaking. Literally speaking, demonic tech never runs out of power or ammo. So just lots more toxic gas, really.
Name: Nyoom
Description: a ball of extremely dense metal, a few inches in diameter
Status: Compressed
Name/Description: Bloodaxe. Éireannach le bac ar fhuil. Agus dúnmharú. Agus Gaeilge.
Mechsuit:
Core HP 4/6
Upper Modules
U1 -- HP 2/2
U2 -- HP 2/2
U3 -- HP 2/2
U4 -- HP 2/2
Lower Modules
L1 XX HP 2/2
L2 XX HP 2/2
L3 -- HP 2/2
L4 -- HP 2/2
Charge: 1/4
Name: Inmate 7025144
Description: He once worked as a grunt on a retriever team. He violated the terms of his contract and caused irreparable harm to the company by discussing mission critical classified data while off-duty in a bar. For such a heinous crimes he will never be freed, and so his name has been stripped from him, along with all possessions and legal family ties.
Mechsuit:
Core HP 4/6
Upper Modules
U1 XX HP 2/2
U2 -- HP 2/2
U3 -- HP 2/2
U4 -- HP 2/2
Lower Modules
L1 XX HP 2/2
L2 XX HP 2/2
L3 -- HP 2/2
L4 -- HP 2/2
Charge: 1/4
Name: R*Bert
Description: Much like Q*Bert, except considerably upgraded. Currently doing time for insider trading of Disney Copyright material.
Mechsuit:
Core HP 6/6
Upper Modules
U1 XX HP 2/2
U2 XX HP 2/2
U3 -- HP 2/2
U4 -- HP 2/2
Lower Modules
L1 XX HP 2/2
L2 XX HP 2/2
L3 -- HP 2/2
L4 -- HP 2/2
Charge: 4/4
Name: Treb
Core HP 6/6
Upper Modules
U1 XX HP 2/2
U2 XX HP 2/2
U3 -- HP 2/2
U4 -- HP 2/2
Lower Modules
L1 XX HP 2/2
L2 -- HP 2/2
L3 -- HP 2/2
L4 -- HP 2/2
Charge: 1/4
Name: Philip
Description: A larger than average human with a quite possibly unhealthy enjoyment of !!SCIENCE!! and !!MURDER!!
Serving time for pickpocketing
Core HP:6/6
Upper Modules
U1 XX HP: 2/2
U2 XX HP: 2/2
U3 — HP: 2/2
U4 — HP: 2/2
Lower Modules
L1 XX HP: 1/2
L2 -- HP: 2/2
L3 — HP: 2/2
L4 — HP: 2/2
Charge: 2/4