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Author Topic: Masons on strike?  (Read 1058 times)

PolarBair

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Masons on strike?
« on: July 03, 2020, 07:18:58 am »

I've got two masons that are ignoring work orders. I even tried setting the jobs to high priority with n for Do it now! and the still just wander around switching between praying and no job. I checked and their mason labor is on. I didn't accidentally turn it off or something.

One of them is pretty stressed but the other one is fine so if they were refusing to work because of stress then why would the one who isn't stressed out at all refuse to work as well, some sort of weird dwarven solidarity?

I don't get it. Any ideas what might cause this and how to fix it?
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Starver

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Re: Masons on strike?
« Reply #1 on: July 03, 2020, 07:51:17 am »

Physical access is the first thing to check (locked doors, or (other?) workshops' impassible tiles in the way of the route you think they should be able to path through. If it's not obviously not this (and even if it is?) test by seeing if you can build a wall/whatever next to the workshop using an item available only (or identifiably) next to each mason - or vice-versa if that's easier.

And have you been messing with burrows? Either the masons (restricted to only none workshop areas) or the workshop (restricted to take only from a burrow, apparently too easy to do with a miskey).

Then there's the workshop that will only take from a stockpile that doesn't have anything to take, or set to accept only particular workers or worker skill-levels (though harder to do without knowing.

If none of those apply, I'm sure someone else will mention the countless other things I've momentarily forgotten. ;)
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Leonidas

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Re: Masons on strike?
« Reply #2 on: July 03, 2020, 10:56:59 am »

Did you accidentally forbid the material that the mason's workshop is made from? Use (t) to check it.
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PatrikLundell

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Re: Masons on strike?
« Reply #3 on: July 03, 2020, 10:57:51 am »

Some additional ones of the countless possible causes:
- Forbidden material (blanket d-b-f over an area for some no longer relevant reason, such as e.g. keeping dorfs away from rampaging monsters while said monsters were dealt with).
- Only material being of economic stone not permitted (ores, obsidian, and a few others. Most flux is not restricted, but I think some are [these settings can be changed under the stone tab on the "z" screen]).
- Civilian alerts are burrows, and so mentioned, but if you've activated one the rock may not be inside it (and you should normally deactivate it after the threat has passed anyway).
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Leonidas

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Re: Masons on strike?
« Reply #4 on: July 03, 2020, 11:05:03 am »

You might also make sure that Masonry is enabled as one of their labors. A profession of mason isn't the same as having the masonry labor enabled.
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Moeteru

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Re: Masons on strike?
« Reply #5 on: July 03, 2020, 11:35:29 am »

Have you been playing with magma? Or fire-based enemies? Dwarves will refuse to path through an area if it's too hot. In a previous fort I had a magma man in a cage and dwarves wouldn't enter the 3x3 area around it.

Is there another job ahead of it in the queue (ie. higher up the list in the workshop) which can't be completed for some reason?

If it was simply a lack of materials I'd expect them to cancel the job and you'd get a red announcement telling you that they couldn't find what they needed. You can check what materials are available by trying to build a construction next to the workshop.

Anyway, what job are you trying to get them to do?
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PolarBair

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Re: Masons on strike?
« Reply #6 on: July 03, 2020, 12:40:37 pm »

Yes, Masonry is and has been turned on in their labors. There are three mason workshops and a third lesser skilled mason is able to access them and use them and all three are right at the edge of an expansive stone stockpile none of which is anywhere near magma or been forbidden for any reason. The material in question is granite, the most abundant stone in my stockpile. No, there is nothing else higher up in the queue. There just making granite bookshelves same as the third lesser skilled one is doing but they're making the rookie do all the work.


I'm seriously considering just exiling these two and find two others that will work.
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Leonidas

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Re: Masons on strike?
« Reply #7 on: July 03, 2020, 01:23:23 pm »

If a less-skilled mason is able to use the workshops, then check the Profile and see if the max skill has been turned down for that workshop.

Or build a new workshop, to test the theory that there's a problem with the workshop. To check the pathing question, build the new workshop next to the recalcitrant masons.
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DwarfComic

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Re: Masons on strike?
« Reply #8 on: July 04, 2020, 07:31:41 pm »

Dad you Forbid the material the Building/Workshop is made of?

knutor

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Re: Masons on strike?
« Reply #9 on: July 05, 2020, 11:36:43 am »

The stressed mason is prolly too far gone.

But, No Job mason, may need his skills cleared and reset in dwarf therapist. I often get hunters, who bug out, and need ambush toggled, to correct their quarkie behavior. Especially the occasional hunter who try to load a quiver with blowdarts.

No job, sometimes means he is lost in a cavern. z over to the No Job mason, and go f on him, to see if he is lost. I often lose masons in tree branches. Good luck.
« Last Edit: July 05, 2020, 11:40:19 am by knutor »
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Larix

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Re: Masons on strike?
« Reply #10 on: July 13, 2020, 07:33:39 am »

There just making granite bookshelves same as the third lesser skilled one is doing but they're making the rookie do all the work.

If your issue is with a work order for stone bookcases, then it's quite simple: those are made by stonecrafters, not by masons.
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