Turn 5. Dr. Unpleasant continues looking around the room, watched back in turn by the silent shadows surrounding him like a hostile courtroom of darkness. He's not able to discern much more from where he's standing, only that there seems to be a dim purplish glow coming from beyond the shadowy mass across the room.
Dr. Unpleasant proceeds to look in the suspiciously eerie drawer. However, the drawer is locked, for better or for worse. There is a keyhole in the middle part of the drawer, though in its rickety condition, perhaps there are others ways of forcing it open, if one were determined enough to seek whatever lies within.
Taking a closer look at the mementos, Dr. Unpleasant notices a few wooden figurines that seem to be a part of a collection. One of the figurines looks rather familiar... in fact, it looks very much like a small wooden figure of Dr. Unpleasant himself! Examining the other five figurines, they seem to also resemble the other five people that arrived here with him. Surely, this was another coincidence, a misconception of the mind?
The other mementos on the shelf include various trinkets and charms, including an ornate-looking rod, a larger figurine of a demonic three-tongued creature, and a miniature head, disturbingly realistic in its textures and features.
Meanwhile upstairs, Player obtains a High Explosive Grenade through the interface of his specialized equipment, and pulls the pin, throwing it to the strange girl huddled in the corner.
The girl looks disinterestedly at the deadly armament that rolls next to her, half-heartedly anticipating the fiery finale that was expected to come... but none did. The grenade simply makes a light mechanical whirring sound, releasing a small amount of gas afterwards. It seems that perhaps the detonator had malfunctioned.
"Huh, I guess it's not my time just yet." She shrugs to herself.
The girl watches Scarlet approach, her expression still a disinterested curiosity. She looks at the treat being offered to her, and soon takes it, unwrapping it and taking a bite.
"Mmm... I haven't had anything like this in a while." She looks up at Scarlet. "You must not be from around here, huh?" She takes another bite. "That's a pity. You don't deserve to be here. Then again, who does?..." She continues eating the chocolate, looking around the room at the shadows like old acquaintences, wearing the same detached expression.
Meanwhile downstairs the dreadful moaning from the basement begins to dwindle, now becoming a soft and seemingly everpresent humming, low and ghostly. Aside from this the room is quiet. The fires near the door begin to die down as well, as only a small cinder remains, darkening the room significantly. Shadows begin creeping out with the diminishing of light, their insubstantial whispers commingling with the haunted humming coming from the basement.
In the corner of the room, it seems that Mustard Frank has fallen unconscious, perhaps or perhaps not due to his discovery of the plant inside the drawer.
Player: Mahoroty
Name: Mustard Frank
Description: Glasses wearing person wearing dark brown yellow formal sweater and formal jeans
Items/Equipment: A book and a pen
Additional info: Ability: [Banstab] = When no one is looking, mustard is able to hide behind the shadow and stab anyone on their back even when he's not even equipping any pointy objects, banishing their will to live because the stab lives psychological trauma that made his victim think that it was one of his friend and left them even more sad.
Current Health: Bruised Hands, Unconscious
Player: King Zultan
Name: Dr. Unpleasant
Description: An angry looking balding man with a mustache that's wearing a lab coat.
Items/Equipment: Some pens, a snub nose revolver, ammo for the revolver
Additional info: He's a scientific genius capable of creating any item, tool, or weapon he desires given he has the right tools and materials.
Current Health: Snake Bite (partial toxicity, bandaged)
Player: invul_nerable
Name: Scarlet
Description: A dark haired woman with scarlet-eyes. She wore a white blouse, paired red jacket, a black short skirt, and a pair of brown heeled boots. She carries a blue parasol with her which she uses to shield herself from the sun.
Additional info: It is not visible due to her sleeved jacket but and white gloves but both of her arms are mechanical, so she is stronger than a normal being despited her petite stature.
Current Health: Healthy
Player: Egan_BW
Name: Tri
Description: A human
Items: One Dagger
Current Health: Healthy
Player: Remuri
Name: Player
Description: An Isekai'd Counter Strike Counter Terrorist. He loves to camp on the corner and obsessed with doors (referencing Door Stuck). He talks like a bot in Normal and his character model is S.A.S (CSS Model). Beware when he carrying a throw grenades, he randomly throw it.
Items/Equipment: USP .45 12/24, Camouflage Knife, Helmet and Kevlar Armor and Defusing Kit.
Additional info:
His Passive skill is very unique. A cheat isekai skill reflecting the feature of Counter Strike.
He can't get incoming either from enemy bounty or share trade by fellow Players. He only gains credit income; +150 credit pts for killing a lesser
mobs, +300 credit pts for killing a player level mobs and +2500 credit pts for killing a boss. He gains half of credits by assisting except for Boss.
The buying system is base on GoldSource Engine.
He can only buy CT weapons.
He can only buy when in non-combat mode.
He can interact anything 200% faster because of Defusing Kit.
Throw grenades: HE grenade deals burst explosion damage type for a radius. Flashbang stuns anyone in the radius with accuracy decrease in temporary. Smoke bombs do the job for Concealment anyone who are in the radius.
P.S The weapon will automatically disappear when he buys another weapon. He can't share his weapon to others.
Current Health: Healthy
(Lauren Hades missing, Turn 2)