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Author Topic: Orbital Disobedience: A MoP Arms Race-y Game  (Read 1895 times)

SOLDIER First

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  • Trans fucking rights, baby.
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Re: Orbital Disobedience: A MoP Arms Race-y Game
« Reply #15 on: September 05, 2020, 12:17:58 am »

posting to be gay and do crimes as a syndie
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Black lives matter.

TricMagic

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Re: Orbital Disobedience: A MoP Arms Race-y Game
« Reply #16 on: September 06, 2020, 08:06:45 am »

Syndicate
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Naturegirl1999

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Re: Orbital Disobedience: A MoP Arms Race-y Game
« Reply #17 on: September 07, 2020, 05:47:56 pm »

PTW

Is the Syndicate really that bad for trying to rebuild the planet?
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Man of Paper

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Re: Orbital Disobedience: A MoP Arms Race-y Game
« Reply #18 on: September 14, 2020, 04:00:05 pm »

Orbital Disobedience Early Access Ver. 0.1.1 Changelog

  • Equipment will not be classified as Overt/Covert Only except in rare cases (though some equipment will be clearly more effective in one role over another)
  • Design/Revision Phases will still be divided into Overt/Covert actions so as to give an appropriate direction for non-average rolls.
  • Squad Deployment Limit Rules modified: Teams can deploy up to 4 Squads max until BOTH TEAMS have 7 Squads. Once BOTH TEAMS have 7 Squads they will be able to deploy them all. The next Deployment Increase will be decided based upon how gameplay develops.
  • A Fatigue Mechanic is currently in the works to give a reason to play "wide" as opposed to "tall". The change isn't being implemented yet as it is being worked on in a way that keeps "tall" play viable, but this is being included as a sort-of roadmap.
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