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Author Topic: [Stress:] Tantruming Dwarf cursed by deity  (Read 2281 times)

Nagidal

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[Stress:] Tantruming Dwarf cursed by deity
« on: June 02, 2020, 01:00:28 am »

I have a unhappy dwarf who has been under a tremendous amount of stress for years, complaining about a lot of things, one of which was lack of decent meals (despite the fortress having a real smorgasbord of masterwork meals). When he threw a tantrum, he was looking for a fist fight. His victim, a recruit fled to the temple complex of Istrath, where the fight happened. The tantruming dwarf broke the recruit's arm and scratched his head open, tearing the eyelid.

Moments later the game paused and an ominous message appeared: Vucar Nekutkûbuk, Macedwarf has been cursed by Istrath!

So, now what? Is he a vampire or a werebeast? Should I kill him now? Wall him in? Can it be reversed?

Rant:
The fortress has about five more dwarves who often slip into depression, become oblivious or throw a tantrum. This might be the beginning of a tantrum spiral. I've never had these in 11 years playing DF, but it seems that stress might be a bit off balance in 47.04. I have temples, libraries, taverns, guildhalls, everyone has decent quarters, fine clothes, I give every soldier their favorite weapon, now I started to track pet preferences to see if I can buy some pets for the unhappy suckers. I don't know what else to do. This version is a bit ... experimental.

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Staalo

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Re: [Stress:] Tantruming Dwarf cursed by deity
« Reply #1 on: June 02, 2020, 03:30:14 am »

If he doesn't change into a werebeast during the next full moon, he's a vampire. Either way better to lock him up, or kill him if you're so inclined. Curses aren't reversible as far as I know.

Tantrum spirals aren't really a thing anymore, but stress is still broken in other ways. It is now slightly better than in several previous versions, but one spot of rain can still turn a dwarf permanently depressed and will mean tantrums and eventual death over the next few years. To my knowledge no amount of pampering will help once a dwarf gets one of those killer personality traits.

I have given up with them and now I'm just sending depressed dwarves on conquer missions against enemy sites. My moping goth army has so far been very successful, and of course the fort is happier!
« Last Edit: June 02, 2020, 03:39:17 am by Staalo »
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PatrikLundell

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Re: [Stress:] Tantruming Dwarf cursed by deity
« Reply #2 on: June 02, 2020, 06:37:57 am »

Are you sure the tantruming and fighting didn't result in the toppling of a statue? As far as I understand the cursing logic was recently modified such that in order to be cursed, you'd have to topple a status in a temple to a (cursing) death god that you're a worshiper of. If that didn't happen, you might have uncovered some other set of criteria for cursing that are, as far as I know, not seen before.

Some depressive dorfs can be saved with pampering, but many can not.
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Thon

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Re: [Stress:] Tantruming Dwarf cursed by deity
« Reply #3 on: June 02, 2020, 06:47:42 am »

Had a dwarf do that recently, it was immediately announced that he became a vampire. I'd recommend walling them off somewhere with some food and booze. I don't think werebeast infections happen unless they bit someone while transformed so recruit is probably okay, but better safe than sorry.

If it's a vampire, do I what I do. Dig a new section away from fort, with two chambers,  closed with floodgates/drawbridges opened from outside. Make a nice little room with a bed, chests, stands, table and chair. Overlap, designate the area as tavern/meetingplace/temple/office/barracks. Have some chests. After this is done, put the vampire in the farther chamber seal the gate, open the other side. Leave supplies, like booze , some stone, fresh clothes. He's now your new bookkeper.

Next time someone throws a tantrum, send him in airlock, close the bridge after them, open the parts connecting to vampire. Assign his new bedroom as the airlock. Designate him as a tavernkeeper, and put them in the same military squad. He will forcefeed your vampire booze, thus alcohol withdrawal is solved, does a few military exercises with the vampire, he's now practiced a martial art, socialised, and tell the vampire to carve a coffin and a slab, his creativity is sorted. When he goes missing, seal the vampire again and haul off the coffin/slab and bloodless tantrumer, refill supplies until no more tantruming dwarves are left.

Tantruming dwarves are interchangable with tantruming citizien poets in case you run out of unhappy dwarves. Works great for Mayors who ban exports of barrels/bins too.
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KevinM

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Re: [Stress:] Tantruming Dwarf cursed by deity
« Reply #4 on: June 02, 2020, 12:22:53 pm »

Had a dwarf do that recently, it was immediately announced that he became a vampire. I'd recommend walling them off somewhere with some food and booze. I don't think werebeast infections happen unless they bit someone while transformed so recruit is probably okay, but better safe than sorry.

If it's a vampire, do I what I do. Dig a new section away from fort, with two chambers,  closed with floodgates/drawbridges opened from outside. Make a nice little room with a bed, chests, stands, table and chair. Overlap, designate the area as tavern/meetingplace/temple/office/barracks. Have some chests. After this is done, put the vampire in the farther chamber seal the gate, open the other side. Leave supplies, like booze , some stone, fresh clothes. He's now your new bookkeper.

Next time someone throws a tantrum, send him in airlock, close the bridge after them, open the parts connecting to vampire. Assign his new bedroom as the airlock. Designate him as a tavernkeeper, and put them in the same military squad. He will forcefeed your vampire booze, thus alcohol withdrawal is solved, does a few military exercises with the vampire, he's now practiced a martial art, socialised, and tell the vampire to carve a coffin and a slab, his creativity is sorted. When he goes missing, seal the vampire again and haul off the coffin/slab and bloodless tantrumer, refill supplies until no more tantruming dwarves are left.

Tantruming dwarves are interchangable with tantruming citizien poets in case you run out of unhappy dwarves. Works great for Mayors who ban exports of barrels/bins too.

I've been doing something similar with my vampire, and I stuck a tantruming necromancer there but I never even though of setting someone as a tavern keeper with alcohol. I'm going to have to try this to have them force alcohol on each other. 
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Thon

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Re: [Stress:] Tantruming Dwarf cursed by deity
« Reply #5 on: June 02, 2020, 02:46:01 pm »

I've been doing something similar with my vampire, and I stuck a tantruming necromancer there but I never even though of setting someone as a tavern keeper with alcohol. I'm going to have to try this to have them force alcohol on each other.

So long as you have a chest with goblets, anyone you can assign a tavernkeeper should work. I think Kruggsmash's necro baron's personal tavern keep is an intelligent undead. I know for sure vampires don't breathe so I don't think they can die to alcohol poisoning. Don't know about the necromancers though.
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Nagidal

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Re: [Stress:] Tantruming Dwarf cursed by deity
« Reply #6 on: June 02, 2020, 10:39:48 pm »

To my knowledge no amount of pampering will help once a dwarf gets one of those killer personality traits.

This is the "lost cases" PatrikLundell was talking about, I presume. I have about six of them in my 120 Dwarf fort, after four years.

I have given up with them and now I'm just sending depressed dwarves on conquer missions against enemy sites. My moping goth army has so far been very successful, and of course the fort is happier!

I was thinking the same, establishing a "moping goth" squad and assigning them to "mission impossible". Let's see what happens.
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Nagidal

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Re: [Stress:] Tantruming Dwarf cursed by deity
« Reply #7 on: June 02, 2020, 10:42:44 pm »

Are you sure the tantruming and fighting didn't result in the toppling of a statue? As far as I understand the cursing logic was recently modified such that in order to be cursed, you'd have to topple a status in a temple to a (cursing) death god that you're a worshiper of. If that didn't happen, you might have uncovered some other set of criteria for cursing that are, as far as I know, not seen before.

Some depressive dorfs can be saved with pampering, but many can not.

Now that you mention it, I have checked carefully. The fight was not the cause. Just after the fight the tantruming dwarf has toppled one of the music instruments in the temple. That's when the curse happened. That very instant.
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Nagidal

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Re: [Stress:] Tantruming Dwarf cursed by deity
« Reply #8 on: June 02, 2020, 11:02:59 pm »

If it's a vampire, do I what I do. Dig a new section away from fort, with two chambers,  ...

Hmm, you mean to utilize my vampire as means to dispose of other tantruming dwarves? Not bad, but slightly too tedious for my taste. I think I will just wall the cursed guy in. As for the other tantrumers in my fort, I want to give Staalo's moping goth squad idea a try.
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Nagidal

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Re: [Stress:] Tantruming Dwarf cursed by deity
« Reply #9 on: June 02, 2020, 11:17:46 pm »

It turns out it is a vampire curse. When he was cursed, he was still in his tantrum. Now a combat log message appeared: Vucar Nkutkûbuk, Dwarf Macedwarf vampire has calmed down.. He is now listed as Vampire in my units list.

My plan is to wall him in with a stockpile for one pick, make him a miner and let him breach to the second level cavern. He will explore it until he meets his destiny.
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Staalo

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Re: [Stress:] Tantruming Dwarf cursed by deity
« Reply #10 on: June 03, 2020, 01:41:38 am »

I was thinking the same, establishing a "moping goth" squad and assigning them to "mission impossible". Let's see what happens.

That probably would work as well; mainly I have sent just one depressed dwarf in a squad to demand the surrender of an enemy site pre-softened by my regular militia. Basically it's like exile, but with extra benefits.

I also enjoy the mental image of this depressed Eeyore of a dwarf ruling with an iron fist over newly conquered goblins. So far I'm up to six of these goth-ruled dark pits around my current fortress.
« Last Edit: June 03, 2020, 06:31:29 am by Staalo »
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