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Author Topic: Wear and Metal Cloth  (Read 1442 times)

Leonidas

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Wear and Metal Cloth
« on: May 22, 2020, 01:18:23 am »

Are items made from metal (candy) cloth subject to wear?
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PatrikLundell

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Re: Wear and Metal Cloth
« Reply #1 on: May 22, 2020, 02:46:12 am »

Yes. I believe there's a DFHack tweak for it, but I don't waste candy on cloth, so I haven't looked into it further.
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Urist9876

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Re: Wear and Metal Cloth
« Reply #2 on: May 22, 2020, 07:08:47 am »

tweak adamantine-cloth-wear
I think you need to run it every time you start/load a game.

Be sure to melt down all non-masterful woven metal cloth and every non-masterful metal cloth craft for extra extravangacy.
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Leonidas

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Re: Wear and Metal Cloth
« Reply #3 on: May 22, 2020, 09:47:38 am »

Yes.
Does wear also apply in adventure mode?

And just to be clear, are we talking about combat damage or wear from ordinary use?
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Sarmatian123

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Re: Wear and Metal Cloth
« Reply #4 on: May 22, 2020, 11:10:31 am »

For cloths in adventure mode, I suggest picking any closest leather cloths. Best choice.
Candy clothing gets wear. Combat also adds wear. Worst choice. Seriously limited source in game for changing old cloths for new.
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PatrikLundell

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Re: Wear and Metal Cloth
« Reply #5 on: May 22, 2020, 12:25:30 pm »

I'm talking about usage wear. Combat wear is a different thing. Unless the wear negating script has been modified after combat wear was introduced, and a conscious decision to block that as well was made, the script only affects usage wear.

And Sarmatian123 probably means "clothes", i.e. the kind of items you wear, rather than "cloths", the kind of items you make clothes out of (and there's no leather cloth in vanilla). Loincloths are clothes, though...
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Urist9876

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Re: Wear and Metal Cloth
« Reply #6 on: May 23, 2020, 03:45:36 pm »

In an older version a group of bogeymen totally wrecked my candy clothes. The adventurer barely escaped.
Wrecked though, and unrepairable. I put them away and used whatever dropped from my enemies.

Candy clothes are only viable for roleplaying. I suggest an archer with a cruel streak, lots of followers and good at ambush. Just stay away from enemies and your clothing will be fine. Shame followers aren't that dependable.

On the bright side, there is very little that would damage a candy backpack, quiver or flask. If you make those, something will remain even if your adventurer gets torn to pieces.
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Sarmatian123

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Re: Wear and Metal Cloth
« Reply #7 on: May 24, 2020, 05:19:43 am »

There is a trick to get candy clothes, which do not deteriorate due wear. It is actually a cheat with artifacts. Artifact never gets wear from use or combat abuse. It does not work, when only one material is used by a moody Dwarf.
Spoiler (click to show/hide)
Usually I like candy bags, when I care about getting particular artifacts, which can be constructed into my fortress. You can get this way candy from start of embark without any access to candy or having any mined candy.
« Last Edit: May 24, 2020, 05:23:13 am by Sarmatian123 »
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Bumber

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Re: Wear and Metal Cloth
« Reply #8 on: May 24, 2020, 05:25:23 pm »

Or you could just name the clothes as an adventurer. I'm pretty sure they become indestructible after that.
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Sarmatian123

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Re: Wear and Metal Cloth
« Reply #9 on: May 25, 2020, 04:53:38 pm »

Or you could just name the clothes as an adventurer. I'm pretty sure they become indestructible after that.
+1 :)
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bloop_bleep

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Re: Wear and Metal Cloth
« Reply #10 on: May 25, 2020, 05:47:42 pm »

Or you could just name the clothes as an adventurer. I'm pretty sure they become indestructible after that.

Really? Perhaps that should count as a bug. There probably should be some flag that determines whether a historically notable item (which includes artifacts and named items) is without wear.
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