Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: Weapons wearing out  (Read 1473 times)

Jacko13

  • Bay Watcher
  • Please Urist wear your masterwork steel armour
    • View Profile
Weapons wearing out
« on: April 22, 2020, 12:32:00 pm »

Been away from DF a few years. Installed 47.04 and commenced discovery of new world. After beating off undead invasion I noticed my masterwork weapons are now worn badly. This is a new feature to me (though I see its updated on the wiki and it makes sense). 

Can I repair weapons now? Or does anyone have other tips to help my dwarves avoid tantrums from disposing of attachments and masterwork weapons?
Logged

Loud Whispers

  • Bay Watcher
  • They said we have to aim higher, so we dug deeper.
    • View Profile
    • I APPLAUD YOU SIRRAH
Re: Weapons wearing out
« Reply #1 on: April 22, 2020, 03:19:26 pm »

Not much you can do besides have a small number of highly specialised weaponsmiths who also produce a whole bunch of other masterwork crafts. The more masterwork crafts they produce, the less impact the loss of a piece of art they feel

Superdorf

  • Bay Watcher
  • Soothly we live in mighty years!
    • View Profile
Re: Weapons wearing out
« Reply #2 on: April 22, 2020, 03:38:44 pm »

Good news is, as your militia-dwarves spar and kill things those "attachments" of theirs will develop into proper names for the weapons in question! Named weapons are (to my knowledge) impervious to wear-- like artifacts.
Logged
Falling angel met the rising ape, and the sound it made was

klonk
tormenting the player is important
Sigtext

Jacko13

  • Bay Watcher
  • Please Urist wear your masterwork steel armour
    • View Profile
Re: Weapons wearing out
« Reply #3 on: April 23, 2020, 03:09:11 am »

Thanks for the answers. Good to know. Has the speed of naming weapons changed? I noticed so far only shields have gone from grown attached to actually being named in my fort.

In a twist of fate, turns out that legendary weapon smith died suspiciously of dehydration during the siege so his feelings don't matter so much anymore. :-S
Logged

Urist9876

  • Bay Watcher
    • View Profile
Re: Weapons wearing out
« Reply #4 on: April 23, 2020, 06:33:02 am »

I often use ranged dwarves. Equipped with a lot of masterwork bolts. Sometimes a goblin escapes with such a bolt still stuck in him: A Masterwork has been Lost!

Luckily the crafters don't care. They produced many bolts to become legendary smiths. They also don't care about masterwork bolts being destroyed during training or combat. Those are considered spend well. So setting up a marksdwarf squad could work.

If you have limited access to weapon grade metals you could craft axes and melt all non masterworks to train weaponsmiths. Doing the same with weapon traps would even increase the amount of metals. As long as you have a lot of masterworks produced, smiths shouldn't care much about losing a few.
Logged

andrei901

  • Bay Watcher
    • View Profile
Re: Weapons wearing out
« Reply #5 on: April 25, 2020, 04:58:34 pm »

Now I'm imagining what's going through that goblin's head...

"Ow, that hurts like a MFer, but that masterwork steel bolt with bone inlay is worthy more than everything I owned up to this point!"
Logged

Jacko13

  • Bay Watcher
  • Please Urist wear your masterwork steel armour
    • View Profile
Re: Weapons wearing out
« Reply #6 on: April 26, 2020, 06:49:43 am »

I went heavy on ranged dwarves once... then the undead showed up. Turns out crossbows don't have a lot of impact on undead. ;-)

I always keep a squad of them once I get up and running but mostly focus on axe and hammer wielders.

Logged

PatrikLundell

  • Bay Watcher
    • View Profile
Re: Weapons wearing out
« Reply #7 on: April 26, 2020, 07:25:33 am »

Another way to deal with worn masterworks is to use the garbage disposal service, a.k.a. caravan, to exchange it for replacement materials at a profit and provide the smith with some work to create a replacement.
Logged

Jacko13

  • Bay Watcher
  • Please Urist wear your masterwork steel armour
    • View Profile
Re: Weapons wearing out
« Reply #8 on: April 29, 2020, 11:08:24 am »

Another way to deal with worn masterworks is to use the garbage disposal service, a.k.a. caravan, to exchange it for replacement materials at a profit and provide the smith with some work to create a replacement.

Is it possible to set up a stockpile for worn stuff to make use of autostrade from DFhack?
Logged

Urist9876

  • Bay Watcher
    • View Profile
Re: Weapons wearing out
« Reply #9 on: May 03, 2020, 04:10:46 am »

No, there is no way to sort items by wear on stockpiles. That would be a feature I'd really love to sort worn clothing for easy disposal or trade. Handling broken armor would be a nice bonus.

At best you can do something like cleanowned x in dfhack to mark them all for dumping.
Logged