Expanded Good/Evil RegionsDownloadA mod aiming to add more content to the Good and the Evil regions of the world
Features:
Fairies: The seele and the unseele fairies inhabit the non freezing good and evil regions of the world. They look like human women, are territorial, resilient to non-iron weapons and quite dangerous in combat. The seele fairies will charm your dwarfs, while the unseele will cause them pain and nausea. Their charms might even change your dwarves' personalities. The frozen good and evil regions are similarly inhabited by their cousins, the Ice Fairies and the Ice Reavers
Hobbe: A mischievious little fae inhabiting good regions. It will steal your items, pull your levers, eat your food and drink your booze. Kill it with iron.
Redcap: A murderous evil fae. Don't be fooled by its size, it is a potent combatant with a resilience to non iron weapons and a potent venom.
Gem Spiders: A gem shaped spider inhabiting good regions. The golden ones inhabit non freezing regions, the silver ones inhabit freezing ones. Its corpse can be used as a valuable gem.
Beer Snake: A vermin snake inhabiting booze regions. It will drink all of your booze if you are not careful, so set your animal traps and keep your cats vigilants.
Ice spirit: A cousin of the Hobbe inhabiting both good and evil freezing regions. It will attack with ice when threatened. Kill it with iron.
Dream Drake: A large drake with a breath weapon that puts its foes to sleep. It inhabits good regions.
Treant: A sentient tree protecting good forests. A dangerous foe, but weak to iron.
Elder Treant: An even bigger semi megabeast treant.
Dryad: Belligerent tree women inhabiting good forests. They will trance and enter rage in combat, and have a weakness to iron.
Pegasus: A winged horse roaming good regions. It has expensive materials and can be tamed and trained for war.
Barghest: An evil fae dog inhabiting evil regions. It has a paralyzing roar which can even permanently traumatize those who hear it, is as big as a man, the goblins have access to it and unlike other fae, iron is merely more effective against it.
Nightmare: A pitch black, carnivorous evil horse. It can be used by goblins and is resistant to all weapons.
Basilisk: A tiny evil snake with a mighty venom.
Awakened Flora: A good, grimeling-esque walking patch of grass and flowers. Will defend itself with its bite.
Seraph: A mysterious winged faceless humanoid which roams the good regions. It will leave your dwarfs alone unless threatened, which is not a good idea because it's a truly mighty fighter. Still, it has a weakness to iron.
Watcher: A rare stag with golden eyes. It lives in good regions and its materials are very expensive. However, it will not run from combat and is quite strong, so approach with caution.
Epiphany And Consciousness: Good grasses. If Epiphany is consumed, it has a chance of making an animal capable of speech. When Consciousness is consumed, it may make an animal sentient.
4 Leaf Clover (raws and idea by Propman): Good grass. When consumed, it will make an animal luckier for a while.
Nectar and Ambrosia: A couple of extremely rare good plants. They can be processed in expensive food and drink which raises a dwarf's stats when consumed. The production, however, might be hazardous.
Golden,Crystal,Blood Vine: The golden and the crystal vines are expensive and rare good plants, while the blood vine is an expensive and rare evil plant. The golden vine can be found in non freezing regions, while the crystal vine thrives in freezing regions.
Red Kudzu:A good plant which can be grown rapidly and can be processed to oil and soap
Painter's Rose:A good plant which can be processed into dye or into expensive brandy.
Fey nut bush:A good bush whose nuts produce sugar and mead
Golden Pine/Willow/Mangrove:Rare and expensive good trees inhabiting the regions the normal trees inhabit
Giant Alder: An enormous good tree
Lotus Tree: A good tree producing tasty, booze making fruits all year. Don't overuse it, however, because magical lotuses are known to numb peoples' minds
Widow Tree:A good tree whose crystalline fruits can be crushed into sugar or made into booze.
Metalwood:A rare good tree whose bark is hard as iron
Hangman Tree:A pitch black thorny evil tree with very head-like fruits... At least they are edible, and the alcohol they make is safe.
Joy, Revel, Lust, Love, Friendship, Creativity:These clouds appear in good regions (Lust and Revel appear more often in Joyous Wilds). They give your dwarves happy thoughts, but also twist their personality a bit.
Sloth, Wroth, Despair, Selfishness: They appear as clouds in evil regions (Wroth clouds more often in savage terrains). They produce unhappy thoughts and change your dwarves' personalities a bit
Lethe:A weather in good regions, it may turn anyone exposed to it mindless like the lotus fruit
Midas Fog:A civilized humanoid that is exposed to this good region fog, may turn into a golden statue.
Healing Rain:A good weather that heals anyone exposed to it
Resurrection Fog:A rare good weather that resurrects anyone exposed to it.
Sleeping Fog: A good weather that puts anyone exposed to it to sleep
Undeath Killer: Nature abhors an undead. Any undead caught in a good region, will crumble to dust sooner or later
A new workshop that can work metalwood into armor and weapons or can be used to leave an offering of some milk and some seeds from a good plant to the fae. The fae may reward such offerings with precious metals and gems, or they may instead decide to prank your dwarves (either by "rewarding" you with rubbish, by turning the one making the offering insane or even by setting fire to the workshop.
How To Install:Extract the files into your Dwarf Fortress folder, overwriting when necessary.
Beware, as it may not not be compatible with other mods.1.Don't overwite any text files. Instead, extract the rest of the files
2.Go to the entity_default file. Then copy and paste the following lines somewhere below [ENTITY:MOUNTAIN]:
[PERMITTED_BUILDING:WONDERWORKER]
[PERMITTED_REACTION:OFFERINGS]
[PERMITTED_REACTION:MAKE_NECTAR]
[PERMITTED_REACTION:MAKE_AMBROSIA]
[PERMITTED_REACTION:MILL_WIDOW_TEAR]
[PERMITTED_REACTION:METALWOOD_BOLT]
[PERMITTED_REACTION:METALWOOD_CROSSBOW]
[PERMITTED_REACTION:METALWOOD_PICK]
[PERMITTED_REACTION:METALWOOD_HAMMER]
[PERMITTED_REACTION:METALWOOD_MACE]
[PERMITTED_REACTION:METALWOOD_SHORTSWORD]
[PERMITTED_REACTION:METALWOOD_AXE]
[PERMITTED_REACTION:METALWOOD_SPEAR]
[PERMITTED_REACTION:METALWOOD_HIGH_BOOT]
[PERMITTED_REACTION:METALWOOD_LOW_BOOT]
[PERMITTED_REACTION:METALWOOD_GAUNTLET]
[PERMITTED_REACTION:METALWOOD_LEGGINGS]
[PERMITTED_REACTION:METALWOOD_GREAVES]
[PERMITTED_REACTION:METALWOOD_SHIELD]
[PERMITTED_REACTION:METALWOOD_BUCKLER]
[PERMITTED_REACTION:METALWOOD_MAIL_SHIRT]
[PERMITTED_REACTION:METALWOOD_BREASTPLATE]
[PERMITTED_REACTION:METALWOOD_CAP]
[PERMITTED_REACTION:METALWOOD_HELM]
3.Go to the plant_standard file. In the sun berry's entry (named [PLANT:BERRY_SUN]) and copy the line [REACTION_CLASS:GOOD_SEED] next to [USE_MATERIAL_TEMPLATE:SEED:SEED_TEMPLATE]
Enjoy and please post any bugs/balance issues/suggestions.