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Author Topic: Sieged by walking corpses  (Read 1852 times)

Shonai_Dweller

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Re: Sieged by walking corpses
« Reply #15 on: April 16, 2020, 03:07:08 am »

Push c again on the map screen for a list of civs your fortress has come into contact with.
Thanks
The worldmap with cursor shows on I (necro)  the site government : The gilded Riders civilization
With [c] nothing to read about this  I(necro) civilization, only there was contact with a this Elven land , but there was no agreements with this land ( contact by war then)

The elven corpses group who are now attacking the fortress are taken from that civilization then by a necromancer   
Ah, OK. Was mistaken then. It only lists the civilizations. Necro Tower is basically part of one of the civilizations so is included in there somewhere.
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janamdo

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Re: Sieged by walking corpses
« Reply #16 on: April 16, 2020, 03:16:27 am »


Necromancer sieges can now also come from conquered sites (the purple µ). People have reported getting them even in worlds without any towers built ever.

Small correction: Happens to come from dwarven civilization. There can be elven and goblin towers thanks to this. @janamdo: This is possible because civilizations can have multiple races in them; the "main" one can even be minority sometimes.
Thanks
Indeed coming from a dwarven civ, i was wrong

There is a parent civ for my fortress what 's a member civ of it.
And in my fortress civ there are also other not - dwarf civs possible as i understand it now correct?

The whole world structure of civilizations, i did not pick it up from a Wiki or from the civ screen in Dwarf Fortress

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delphonso

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Re: Sieged by walking corpses
« Reply #17 on: April 16, 2020, 05:15:29 am »

Take a pocket world for example, with one civ of each race: dwarf, human, elf, goblin, kobold.
(Kobolds are hidden on the map, and tend to die off quickly.)

Each civ site (dwarven fortresses and hillocks, elven forest retreats, goblin pits, etc) belong to their respective racial civ, and have a local government organization.

So, for example, the dwarves - their civ is The Silver Picks. They have a fort named Deepiron, and that fort is run by the local government The Cheery Merchants.

The Cheery Merchants should disappear if the site gets taken over by another civ or destroyed by a monster.
Deepiron will stay on the map forever, but might not always be controlled by dwarves.
The Silver Picks will stay around for a very long time (hard to kill, but possible) and is considered alive and healthy as long as they own a site.

Sites can change governments and owners through war and other events. Civs don't stay just one race for long, either - as citizens are adopted through war or other events.

I don't know if that information helps at all, but I hope so.

janamdo

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Re: Sieged by walking corpses
« Reply #18 on: April 16, 2020, 06:08:06 am »

Take a pocket world for example, with one civ of each race: dwarf, human, elf, goblin, kobold.
(Kobolds are hidden on the map, and tend to die off quickly.)

Thanks,
This seems to me the most easy example  of a civilization structure : there is only one civilization for every race ( within a civ there can exist different races the same time too )
But if you do have a larger world then it is possible to have civ within civ i suppose..
« Last Edit: April 16, 2020, 06:13:39 am by janamdo »
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delphonso

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Re: Sieged by walking corpses
« Reply #19 on: April 16, 2020, 06:21:48 am »

There can be multiple civs for the same race - such as two dwarven civs - but they start seperate and can't 'join' unless one defeats the other and takes all of its sites.

Moeteru

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Re: Sieged by walking corpses
« Reply #20 on: April 16, 2020, 01:06:59 pm »

Necromancer sieges can now also come from conquered sites (the purple µ). People have reported getting them even in worlds without any towers built ever.
Thanks. That's useful information. I just noticed there's a dwarven mountain hall which has been conquered by a necromancer in my current world.
The necromancer tower just shows "Site government: The South Pulleys", while the conquered site has "Site government: The Oily Sanctuaries" and "Civilization: The South Pulleys". I guess that's how you tell which sites have been conquered by which necromancer tower.
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