Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: Better adventure mode inventory management  (Read 766 times)

McFeel

  • Bay Watcher
    • View Profile
Better adventure mode inventory management
« on: April 09, 2020, 10:05:16 am »

Hello, I'm accustumed to the current inventory, but it's a bit clumsy. I made a mod for myself with extensive adventure mode crafting, and using the current inventory is pretty uncomfortable. Can you create a more modern and easy to use inventory system? Perhaps something similar to the game Cataclysm: Dark Days Ahead (https://cataclysmdda.org/).

Thanks in advance.
Logged

sanchezman

  • Bay Watcher
    • View Profile
Re: Better adventure mode inventory management
« Reply #1 on: April 09, 2020, 05:57:34 pm »

I'd like to see some sort of filtering/categorization.  When I pick up that legendary woolen sock that a troll just bludgeoned me with, I hate scrolling through my entire inventory just to find the one sock I want to stop wearing.  In fact, the whole concept of the [w]ear screen could be streamlined.  It would be nice if it showed all "wearables", including items that I cannot put on because another item occupies that slot.  If I'm wearing 2 socks, and I try to put on a third one, the game should ask me which of my two socks I would like to replace.

Possible filter categories:
  • wearables
  • weapons
  • edible objects
  • arrows/bolts
  • currency (although rather useless right now, it will be important in 100 years when economy is implemented)
  • items strapped to your body or that you are wearing/holding currently
  • wildcard filter where you can type something to filter by name

Also, while the ability to lick inedible objects is funny, it would be nice if there were a keyboard shortcut to filter out inedible items from the [e]at screen.
Logged

McFeel

  • Bay Watcher
    • View Profile
Re: Better adventure mode inventory management
« Reply #2 on: April 10, 2020, 03:58:44 am »

Yes, but also the ability to navigate through the inventory with key presses, and select the item you want to interact with. Instead of selecting its letter only, that can also be kept.

This is the inventory of Cataclysm DDA, another roguelike:

Logged