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Author Topic: How to (roughly) tell if my squads will be able to raze/conquer a site?  (Read 888 times)

Vorox

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Does anyone know how the calculations work for these things? I don't really need the scientific details, but I would like a to have rough idea of how many soldiers, with how much skill and equipment do I need to send to raze/conquer a site, depending on it's population.
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delphonso

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Ambusher is supreme for raids. I've sent unarmorer raw recruits with training weapons and they came back with goods and got the drop on a couple goblins.

Vorox

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From what I've seen so far, combat skills and equipment don't seem to matter much. Military tactics definitely plays a role, but I don't know how significant it is. I've been able to conquer sites with unskilled peasants armed only with spears and shields, sending 30 of them against sites with double that number  or more. There were some minor casualties, like one or two people dying per mission.
Legendary warriors led by a skilled tactician can easily raze sites with no casualties.
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Jacko13

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  • Please Urist wear your masterwork steel armour
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I have had some very unpleasant surprises by the same token.  Squad full of legendary dwarves getting struck down one after another when raiding a small goblin pit. Then the prisoner recover mission proved completely bugged.  Ultimately I concluded that only dwarves you don't mind arbitrarily losing should be sent off map. Meanwhile I keep my legendary troops for home defence.
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