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Author Topic: New religion types  (Read 995 times)

Taras

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New religion types
« on: March 10, 2020, 10:12:29 pm »

CURRENT_RULER: all civ members worship current ruler of civ. For goblins.

BEAST: civ members will worship only megabests, semimegabeasts, titans and forgotten beasts. Maybe, they worship not directly, but false identity for prevent gibberish names of beasts. Maybe, add to civ immune to beast attack (for prevent killing all population in one cave). For kobolds and, possible, for cave animalmen.

ANY: civ may have random religion type

GHOSTS: civ worship ghosts of their dead members. Maybe, make fhosts non-hostile to this civ members.

SPIRITS: civ worship dead histfigs who not turn into ghost.

IMMORTALITY: civ will worship vampires and necromancers.
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Azerty

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Re: New religion types
« Reply #1 on: March 11, 2020, 02:49:23 pm »

MONOTHEISM: civ worships one unique deity.

HERO_WORSHIP: civ worships specifically notable individuals (great warriors, Legendary craftspersons, notorious scholars)

ATHEISM: civ has no deity worshipped

ANIMISM: civ worships spirits related to places (sites, rivers, forrests), items (weapons) and concepts (light, direction)
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"Just tell me about the bits with the forest-defending part, the sociopath part is pretty normal dwarf behavior."

Shonai_Dweller

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Re: New religion types
« Reply #2 on: March 11, 2020, 04:44:59 pm »

Atheism is the default setting....
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delphonso

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Re: New religion types
« Reply #3 on: March 11, 2020, 09:04:44 pm »

Monotheism exists in Elves by default (a singular force of nature).

Hero worship, however cool, probably won't work well since religions are generated early and this would require great deeds and presumably death. Take, for example, a 125 year world. Even mortal creatures are mostly still alive at that time.

Shonai_Dweller

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Re: New religion types
« Reply #4 on: March 11, 2020, 09:36:29 pm »

Hero/beast/immortality worship is just "no tag" with people worshipping nothing until someone comes along worth worshipping. Which is exactly what DF gives us right now with beasts and regular religions spreading to atheist civs and would Just Work once hero and vampire worship is added to the game without having to add all sorts of tags. (Vampire cults are also kind of, sort of invisibly already a thing. Apparently).

Now if you want a tag that actually prevents spread of outside religion amongst certain civs, that might work. Kind of boring as a world simulation and storytelling device though. Much more interesting to simulate through religious politics and inquisitions than "Tag says no".

The fixed world editor when it finally turns up as part of Mythgen releases will give you the opportunity to fine-tune civ religions. But I think vanilla will continue to embrace "the mushiness of history" and become more mushy as time goes on with Mythgen etc, not more restrictive.

--
Gotta be a better word than "Atheist" to describe civs with no set religion in a world with real gods.
- "I refuse to believe you exist!"
- "I curse you to wander the world in the shape of an iguana"
- "Well damn".
« Last Edit: March 11, 2020, 09:52:54 pm by Shonai_Dweller »
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Detoxicated

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Re: New religion types
« Reply #5 on: March 14, 2020, 03:45:28 am »

Also ist Like to See Formed Religion worshipping More than one god
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delphonso

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Re: New religion types
« Reply #6 on: March 14, 2020, 04:57:29 am »

Religions in DF are probably closer to historical cults than modern religions. Historical cults had a primary deity of worship but believed in whatever pantheon they existed in. DF religions are seemingly the same currently.

That said, there is room for bunching together. A cult might worship nature and any gods which represent nature should be objects of the religions focus, rather than just one. Or feminine/masculine worship.