Thanks.
I tried creating a number of world and check what night creatures and evil plants/creatures were available at the start and end of world history, and I see GOBLIN from the evil category, which I guess are refugees that might be encountered in adventure mode.
My world gen experiments (small world, 250 year history, standard world gen, apart from minor raw changes), failed to turn up any other signs of evil, but a save I've gotten my hands on for fault finding actually has a fair bit of evil populations in non evil regions, such as glumprong, harpy, ogre, nightwing, but no Sliver Barb (or grass).
From the night creature side I see "HFEXP# E_HUM_1", where # is various numbers, but nothing else. These thingies have the HAS_ANY_NIGHT_CREATURE flag set, but neither the _HUNTER or _BOGEYMAN one. I would guess these are escaped humanoid experiments. On the other hand, I haven't seen any night creatures apart from the experiments, not even in evil regions, so it might be that "normal" night creatures aren't actually tied to "biomes" at all (it certainly would make sense that night hags would be treated as monsters roaming independently of regions just like (semi)megabeasts).
@luisedgm: I expect the "future" to happen after Myth & Magic, which means the current system will largely be ripped out and replaced by Spheres rather than the fixed Evilness/Savagery we have currently. I also expect the replacement to be sphere neutral, so any sphere would be able to be spread from a number of sources (anomalies from world gen, rituals, artifacts, creatures, portals, shrines, ...), although some spheres might be "weaker" than others from a spread perspective simply because their concepts don't lend themselves well to that mechanism (I think Toady has touched on this in the past).
Edit: Embarking in an area evil has spread to that's supposed to have glumprong also provided evil "grasses" and Sliver Barb, so it looks like the whole plant set gets added when appropriate.
Edit2:
As far as I've seen, all necro secrets are associated to the Death sphere, but I haven't looked at the spheres of the gods granting the secret: there might be something there to explain why effects spreading from towers seem to be different.
When it comes to demons, I haven't gotten much of a sample, but I've found one that didn't seem to spread evil, associated with the spheres of Misery and Torture, a bunch of spreaders with Death as one of the spheres (hiding any effects of others), and one spreader with Discipline, Disease, and Law and Order.