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Author Topic: Simple tobacco  (Read 838 times)

Taras

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Simple tobacco
« on: March 02, 2020, 07:41:11 am »

Smoking pipes may be hard to code. I suggest some more simple things, that may be suitable for finishing of villains update (cool villain must smoke cigar :)).

Two new plants - tobacco and mapacho. New items - cigar, snuff and chewing tobacco. Cigar may be made out of tobacco, mapacho (more nicotine and possible psychoactive) and quarry bush leaf (nicotin-free or less or with another effect, like caffein), reaction - in craftsdwarf workshop. Tobacco may be milled into snuff or pressed into chewing tobacco (also may be craftable nicotine-free 'chewing beeswax' and some types of tree tar). New items may be consumed like food and drink (in adventure mode by 'e'), just use different words about consuming (smoke, sneeze, chew), also consuming a cigar generate some smoke (snuff and chewable - not produce smoke). In fort mode dwarves and visitors will smoke in meeting areas.

Thanks for reading!
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Shonai_Dweller

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Re: Simple tobacco
« Reply #1 on: March 02, 2020, 09:30:25 am »

In the suggestions forum, search, then add your ideas to existing threads rather than starting a new one (there's 15 years of suggestions here, most things you can think of have already been discussed). There's no such thing as an "old" thread if there's still no smoking in the game.

Here's 3 of those discussions:
http://www.bay12forums.com/smf/index.php?topic=172697.msg7894837#msg7894837

http://www.bay12forums.com/smf/index.php?topic=30099.0

http://www.bay12forums.com/smf/index.php?topic=169286.msg7682384#msg7682384
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Taras

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Re: Simple tobacco
« Reply #2 on: March 03, 2020, 08:41:51 pm »

Maybe, will be better, if I suggest tokens SMOKABLE, SNUFFABLE and CHEWABLE that works like EDIBLE_RAW with some additions (example carnivores not eat plants, but may smoke). This will be interesting for Adventure mode, like adventurers mounts when in Fortress mode you cannot make cavalry.
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Taras

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Re: Simple tobacco
« Reply #3 on: March 06, 2020, 12:58:28 pm »

Towercap spores may be smokable by pipe, like in Likot Ubendeb comics. But for this game need this spores. So, I think, spores from mushroom trees and growth on other undergound trees will be interesting, but only when trees will be improved. Saplings may be growed from tree seeds. May I create new thread for this suggestion?
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