I noticed gazing my little beady eye that there is 1 official that is missing from a Monarchs personal entourage that Toady didnt add on the first try, and that is the official advisory on how to handle those pesky religions and keep the ones you already own tidy & organized.
(A default name) Chaplain Chaplains themselves have been a important part of history for a long time, but are usually applied within the description of a Christian (though interfaith and specific faith priests operate as chaplains) priest to a organizational ministry and dispense their official guidance through their dedication and training to console and in the much more theologian past, directly advise important figures like monarchs without the holy-authority (not counting Anglicanism, but more traditional Papal Catholicism) of religious matters.
With gods & to extent magic being very real, crazed criminal drunks discovering & or fabricating prophecy building cults every such place and necromancers with deviant beliefs creepy-crawling their way under the radar in sites; their presence might be greatly needed in these dwarf-fortress kingdoms.
What are the Chaplains larger world generated purposes?- Encourage the building of temples in cities by colluding with permit-management noble.
- Oversee processions and W.G approval/denied petitions of organized religions
- Lead the persecutions & purge spheres and religions their lord opposes, along with non-aligned night-beasts & vampires/ensure through corrupt links that their masters or agent purge-targets can preferencially escape
- Occasionally interact with prophets usually pre-cluding a purge/acceptance to allow them into a city, a civ without a official chaplain is one with open borders
- Divine and interpret their own insights rarely into being the will of the gods, if not blatently lying for the purpose of a scheme as a holy call to war or peace.
So why is the Chaplain important to the bug-fix?Well currently if your civilization does not have a appointed position with [RESPONSIBILITY:RELIGION], they cannot generate holy artifacts and much of the 44.12 process for having shrines is ignored totally and wasted upon the elven religion & monastary focus as i found out through some tangental research into trying to pin down how exactly prophets work (before Toady naturally fixed over abundant religion and reeled them in)
within this issue report & modded save to explore the test conditions Some other generic tokens can be added to this to elaborate their role like [RESPONSIBILITY:MANAGE_RELIGION] & [RESPONSIBILITY:DIVINATION] from a typical druid, though they may benefit from having a mixture of these too.