This is my first time i was able to keep a fortress running for more than a year, Right now I'm totally overwhelmed at the situation for different reason If some of my answers are in the wiki I couldn't found them, but I apologize in advances if they were.
Here is a overall overview of the situation. Version 47.03 We are the 16th limestone 251 early autumn, the fortress started in 250. The year when by with nothing happening at all. There is a total of 57 dwarves counting children too. I am 16 tiles away from a Necromancer tower "I". The environments is the best you could ask for, thick vegetation, woods etc. No aquafier, I disable it.
So here is my first question. I trade with the last caravan one of my artfact worth 17400 for meat, fish, cloth, leather, armor and weapon. The weapon and armor are of different type, leather and iron/other type of metal. I have a squad that is "supposed" to have leather uniform, but since I have different type of armor would it be possible for them to just equip what ever is available at the moment?
Second question. I am within the 20 tiles from a necromancer tower how is it that in a year I didn't got any hostile encounter?
Third question. Having 57 dwarf to deal with is a nightmare Dwarf therapist helps but i don't understand how to optimize it and many people on the internet provide little to no information. For example, I have many dwarf that aren't qualify in anything so I put them into stone detailing so they can smooth my final fortress, but some of them get angry because they don't have the time to pray, which i was under the assumption that dwarf do job at their own rate so they can full fill any desire they might have, but it doesn't seems like it. Because I had to remove them from their work to make them less stress. So overall I think my question would be how does dwarf work exactly and how do you veteran optimize them to keep everyone happy and get stuff done quickly and effectively?
Fourth question. I have a Dwarf farmer necromancer and i can't find any information on her on the legends. Her name is Kogsak Shemshoduk farmer necromancer I put him as a commander of the militia because it seems fitting. she is pretty old she was born in 77 but game says she 29 years old. She came from the necromancer tower that i wanted to raid. What is a necromancer doing in my fortress?
Fith question. Food it's pretty important aspect of dwarf fortress, I understand that it produce one unit which is worth much more than one meal, same thing for alcohol. I've been making booze and meal for a year straight but I do not understand how their making it. I supposed the meal comes from plant because i do not have any river to get fish and my animal i slaughter and get almost nothing from them plus it really is complicated sometimes they just don't even want to slaughter them. What I am asking more precisely is how can I produces more food if my first resources for making food is plant can I produce a sustainable way that would give me food to the point I don't need to check "z" all the time? Animal pens/pasture barely reproduces at a rate I could sustain of them so I killed most the "big" animal I had. Also prepared meal do not indicated which variant it is easy, fine, lavish. Also I do not know what is being used as a raw sources to create those meal which is really difficult to progress further in the game.
Thanks for reading and answering my complaints, I'll be responding as soon as i can. I will provide any additional information I can.