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Author Topic: Best way to get specific embark conditions?  (Read 651 times)

C4lv1n

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Best way to get specific embark conditions?
« on: February 07, 2020, 08:31:12 pm »

I'm familiar with Perfect World, but it seems to me to be a world gen tool. Now that might help what I'm doing, but I'm focused specifically on the embark itself, not the world around it.

What I've been trying to do is create an embark location by messing with world-gen settings to meet the following list of criteria within an embark that totals 16 tiles or less. (These are in order of importance)
  • A Volcano
  • An ocean, or failing that, a flowing surface water source. Even a brook would do.
  • Metal (In general)
  • Flat areas, as much as possible
  • Lots of trees.
  • Iron
  • Flux
  • Local flora/fauna/weather is not immediately lethal

Now I can get everything on this list, except for #4, without too much trouble. In fact I've got 5 candidates so far on the world I've just created and I'm only halfway through marking all the potential sites. But I just cannot get one that has any reasonable amount of flat space near enough to the volcano for me to be able to include it in the embark. I know I'm being exceptionally picky here, but is there any way to complete this list? Either a pre-existing world-gen seed someone knows of, or a utility that can force the generation of such a site. I've done a cursory search of the world-gen cookbook and such, but I haven't been able to find examples that are any better than what I've been able to put together.
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gchristopher

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Re: Best way to get specific embark conditions?
« Reply #1 on: February 07, 2020, 10:02:42 pm »

4, flat terrain, is especially easy with PatrikLundell's Biome Manipulator tool. A river is also pretty straightforward, especially if you can live with just flowing water and no waterfall.

An ocean might be a bit harder, because now you've got the volcano feature elevation and the natural ocean z-level transition making it harder to keep the embark really flat.

The iron/flux requirement can also be satisfied with Biome Manipulator, but I think that's easy enough to find naturally if you can fix the elevation, river, and maybe tweak the biome shape a little bit to get your tree coverage just right.
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Fleeting Frames

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Re: Best way to get specific embark conditions?
« Reply #2 on: February 08, 2020, 12:18:16 am »

Maybe try this one? In general, flat volcano + water + steel friendly is pretty common request; also didn't mention whether aquifer or cavern flowing water would be ok.

There's also other tools by PL - here's a post.