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Author Topic: Questions about the new Stuff in 0.47.01  (Read 5594 times)

Loci

  • Bay Watcher
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Re: Questions about the new Stuff in 0.47.01
« Reply #15 on: February 08, 2020, 12:39:57 pm »

1 & 2: Great, so no happiness fixes, so no long term forts are viable.  That immediately rules me out of playing it.
3. It should be possible to fill holes - for example, filling a pond in (perhaps to retrieve corpses, perhaps to create some flat land where you want to build).  Other similar games offer this, and don't offer me pumping up magma from the depths and contraptions.  Humans have been filling holes for thousands of years.  It's the most basic construction technique.  It is a catastrophic oversight not to include it.
4. If there is no way to deal with Cave Adaptation without making the fortress horribly inefficient or un-lock-downable, the mechanic should be removed.
5. FFS.
6. Good.
7. I mean, how hard can it be to get this right?  Kitchen selects nearest items regardless of whether it's in a barrel or not.  That's the new algorithm.  Go sort it.
8. FFS.

FFS.  I mean, how hard can it be to not pollute the forums with this nonsense? bigcalm selects a different game.  That's the new algorithm.  Go sort it.
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