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Author Topic: Removing animal men  (Read 869 times)

FAA

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Removing animal men
« on: January 26, 2020, 05:09:22 pm »

I absolutely hate animal men. How can I delete them completely from my game?
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Ulfarr

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Re: Removing animal men
« Reply #1 on: January 26, 2020, 05:26:08 pm »

Adding [CV_NEW_TAG:DOES_NOT_EXIST] to both animal persons variations (regular and legless) in the c_variation_default.txt (it's found inside Dwarf Fortress 0.44.12\raw\objects) should do the trick. It will require to gen a new world.
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Bring Kobold Kamp to LNP! graphics compatibility fix.

So the conclusion I'm getting here is that we use QSPs because dwarves can't pilot submarines.

JesterHell696

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Re: Removing animal men
« Reply #2 on: January 30, 2020, 07:41:01 am »

Adding [CV_NEW_TAG:DOES_NOT_EXIST] to both animal persons variations (regular and legless) in the c_variation_default.txt (it's found inside Dwarf Fortress 0.44.12\raw\objects) should do the trick. It will require to gen a new world.

Wait, that's an option? you mean to tell me I've be going though all the individual RAWs every new release deleting them one by one for nothing? god fucking damn it..... Thank you for this information Ulfarr, your are a true dwarfs dwarf.
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"The long-term goal is to create a fantasy world simulator in which it is possible to take part in a rich history, occupying a variety of roles through the course of several games." Bay 12 DF development page

"My stance is that Dwarf Fortress is first and foremost a simulation and that balance is a secondary objective that is always secondary to it being a simulation while at the same time cannot be ignored completely." -Neonivek

Ulfarr

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Re: Removing animal men
« Reply #3 on: January 30, 2020, 09:39:52 am »

I haven't had the chance to test it myself so I'm not a 100% sure, but I think it should work. Thanks for your kind words  :)
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Bring Kobold Kamp to LNP! graphics compatibility fix.

So the conclusion I'm getting here is that we use QSPs because dwarves can't pilot submarines.

FAA

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Re: Removing animal men
« Reply #4 on: January 31, 2020, 11:26:51 am »

Doesn't work in 0.47 :(
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Strik3r

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Re: Removing animal men
« Reply #5 on: January 31, 2020, 11:56:17 am »

Doesn't work in 0.47 :(
Here's how to 100% make sure furry-bait animal people never spawn again:

go through all [CREATURE_VARIATION:ANIMAL_PERSON* entries in the c_variation_default.txt file and

Add a [CV_REMOVE_TAG:LARGE_ROAMING] and [CV_REMOVE_TAG:LARGE_PREDATOR] tags to the section where all the other [CV_REMOVE_TAG:* tags are.

Then remove any and all instances of the [CV_NEW_TAG:LARGE_ROAMING] tag from all [CREATURE_VARIATION:ANIMAL_PERSON* entries.

- hopefully that's clear enough and should work

I've been screwed over so many times by forgetting to include a LARGE_ROAMING in my creatures then banging my head against a wall trying to figure out why they dont spawn, so it's nice to exploit this for the good of all mankind.

Also, yes, simply sticking [DOES_NOT_EXIST] on a creature does not cause them to not exist.
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Ulfarr

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Re: Removing animal men
« Reply #6 on: January 31, 2020, 12:19:48 pm »

Also, yes, simply sticking [DOES_NOT_EXIST] on a creature does not cause them to not exist.

I guess I had misunderstood [DOES_NOT_EXIST]'s function. My bad :)
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Bring Kobold Kamp to LNP! graphics compatibility fix.

So the conclusion I'm getting here is that we use QSPs because dwarves can't pilot submarines.

JesterHell696

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Re: Removing animal men
« Reply #7 on: February 02, 2020, 06:15:53 am »

I haven't had reason to test either method yet as the first thing I did after downloading 47.01 was make my standard edits, which includes remove all Animal people manually so they are already gone from my raws, but I'll try both methods myself when the next release rolls round.
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"The long-term goal is to create a fantasy world simulator in which it is possible to take part in a rich history, occupying a variety of roles through the course of several games." Bay 12 DF development page

"My stance is that Dwarf Fortress is first and foremost a simulation and that balance is a secondary objective that is always secondary to it being a simulation while at the same time cannot be ignored completely." -Neonivek