Spring, 1890, Revision & Refit Phase.Nighttime Target Acquisition and Tracking System, Mark 1, 'Owl Eye'
The Owl Eye is a system of telescopes with no-magnification eyepieces arrayed around a ship's spotting platforms. The lightweight (you do not need much to gather more light than a human eye, even at full (normal) dilation a human pupil is only about five millimeters wide and thus a very small telescope is capable of greatly magnifying the amount of light gathered and making things relatively very visible at night, and since we're not trying to mount these to soldiers' helmets we've got no size restriction to require any sort of research effort) scopes will turn even the dark of a moonlit night into a sufficiently bright scene for visual identification of hostile warships against any background. The fairly small size of these scopes allows them to be stored internally, out of the way during daytime, and moved out to be mounted during nighttime for spotting, when they will be used constantly to scan the horizon given the enemy's preference for nighttime engagements.
A comparable system augments the daytime rangefinders, by adding an additional lens or two (sometimes you need two lens to ensure the light behaves properly on its way through the rest of the system) on the ends of the rangefinders' optical tubes. This lens is larger and thus gathers more light, again rendering the picture bright enough for the operator to utilize the rangefinder in dark conditions, without otherwise altering their functionality.
Efficacy: 6
Well, the work done means that, so long as the ship has them, chances are that we will be the ones to unleash night strikes upon our enemy rather than the other way around. Additionally, any of their little torpedo boats will almost certainly be detected before they can launch torpedoes at us unless they make something like these sights and a stupidly long range torpedo. Of course, such a torpedo is likely to never exist, and likely will only ever serve to finish off large ships or used at close range. Regardless, our work was simple enough that we could easily apply this to all our ships without really retrofitting them due to how cheep and easy to slap the parts on are. Trivial modifications really. Just need the proper parts and at most a day in port, and the parts cost pennies. We can easily fit it in the bill for general maintenance of the ships. Quite simply, we are likely to gain a edge at night time engagements from this point forward.
Mark Two A "Eyeball" Fire Control Computation Machine (1 die spent, 0 die rushed) (I'll give you this once. Don't forget next time, as I won't do this a second time.)
5+2=7/8 4 PP invested
Work was done swiftly on the Mark Two A, and we are extremely close to the finishing of its production. Just some minor additions, tweaks, and other finalization's along with sending the order in to the places that will actually construct enough of the parts for these things to be equipped on our ships is all that needs to be done at this point. Unfortunately that will take just that little bit more time, time we don't have annoyingly. Still, better a quality product than a rushed one...
It is now the Production and Deployment phase. You have 4 PP remaining should you pay for all maintenance and construction costs.
Mark Two A "Eyeball" Fire Control Computation Machine | 7/8 progress | 2 PP per die | Rushed 0 times | 4 PP invested
Wernar Mechanical Loading Apparatus | 4/18 progress | 2 PP per die | Rushed 0 times | 2 PP invested
Resolute Class | 0/2 Seasons to Completion | Armored Cruiser | 8/3 PP cost | 8 Season Construction Time
Naval
Early 2/3/5/7/10/12 inch guns
9"/45 M1890 'Gungnir' (9 inch gun, Fairly reliable unless damaged. Has a basic optical rangefinder. Max range of roughly 21,000 yards)
6"/45 QF M1890 (6 inch gun, Fairly reliable unless damaged. Has a basic optical rangefinder. Max range of roughly 18000 yards)
4"/45 QF M1890 (4 inch gun, Fairly reliable unless damaged. Has a basic optical rangefinder. Max range of roughly 12,000 yards)
W&S MLQF 4" (4 inch gun, Very Reliable. Has a basic optical rangefinder. Max range of roughly 12,000 yards. Especially fast firing.)
Triple-expansion engines.
Early steam turbine engines.
Early coal/oil hybrid firing.
Steel hull construction.
Compartmentalization.
Single Casemates.
Single and Double gun turrets.
Prototype Central Rangefinding.
Very Early Night Rangefinders.
Harvey Bolstad Steel Armor.
Early Damage control techniques.
Decent Anti Flash fire measures.
Early Central Rangefinding.
Ballistite.
Blackfoot torpedo (Reliable fast torpedo capable of 26 knots, and 1k yards)
Marines
Defensive guns (Uses same calibers as naval guns)
4"/45 QF M1890 (Mobile Artillery piece with Gun shield.)
Rosemary 85 Rifle (Basic Bolt Action Rifle)
Holly 8 (Basic Revolver)
Spear class Scout Cruiser: A blisteringly fast scout cruiser capable of 28 knots and armed with two 6"/45 QF M1890 main guns in both forward and aft gun mounts along with three four inch guns and four two inch guns. Is protected by an inch of armor in turtle back formation, and can carry a platoon of soldiers.
Costs 5/2 PP, 5 seasons construction time.
Refit's of Spear class:
QF 4"/45 QF M1890 refit: Costs 1 PP to refit, takes 1 season to complete. Shipbuild cost same as original.
Turbine Refit: Costs 1 PP to refit, takes 2 seasons to complete. Shipbuild cost 4/2, time the same.
Dual Refit: Costs 2 PP to refit, takes 2 seasons to complete. Shipbuild cost 4/2, time the same.
CDFS Refit: Costs 1 PP to refit, takes 1 season to complete. Shipbuild cost same as original.
Modernization: Costs 3 PP to refit, takes 2 seasons to complete. Ship build cost 4/2, time same as original.
Niflung class Coastal Defense Ship: A heavily armored short range ship with 8 inches all around that has a main battery armed with 9 inch main guns in two turrets, along with a secondary armament of five 6"/45 QF M1890, one of which is in the Niflung iconic position in the back, meshing in with the superstructure.
Costs 6/2 PP, 7 seasons construction time.
Gungnir Refit: Costs 1 PP to refit, takes 1 season to complete. Shipbuild cost same as original
Turbine Refit: Costs 1 PP to refit, takes 2 seasons to complete. Shipbuild cost 6/2, time the same.
Dual Refit: Costs 2 PP to refit, takes 2 seasons to complete. Shipbuild cost 6/2, time the same.
CDFS Refit: Costs 1 PP to refit, takes 1 season to complete. Shipbuild cost same as original.
Modernization: Costs 3 PP to refit, takes 2 seasons to complete. Ship build cost 6/2, time same as original.
CS - Scout Cruisers
Spear Class, 18 ships, 48 Maintenance.
Spear | CS | No Refit | Currently under refitting. 2 more turns | Crew are Greenhorns | Moderately Damaged (1 turns to repair)|Montgomery Finley is captain, Greenhorn, Aggressive.
Bill | CS | No Refit | Currently assisting in Bombarding | Crew are Greenhorns | Undamaged | Daniel Fletcher is captain, Greenhorn, Aggressive.
Fork | CS | No Refit | Currently Raiding and Scouting | Crew are Greenhorns | Undamaged | Anthony Palmer is captain, Greenhorn, Aggressive.
Earspoon | CS | No Refit | Currently assisting in Bombarding | Crew are Greenhorns | Undamaged | James Henderson is captain, Trained, Aggressive.
Partisan | CS | No Refit | Currently Raiding and Scouting | Crew are Greenhorns | Undamaged | Rory Williamson is captain, Greenhorn, Cautious.
Glave | CS | No Refit | Currently under refitting. 2 more turns | Crew are Greenhorns | Moderately Damaged (1 turn to repair)| Freddie Grant is captain, Greenhorn, Aggressive.
Pike | CS | No Refit | Currently under repair | Crew are Greenhorns | Heavily Damaged (2 turns to repair) | Charles Wilson is captain, Greenhorn, Cautious.
Bardiche | CS | No Refit | Currently under refitting. 2 more turns | Crew are Greenhorns | Undamaged | Jasper Griffith is captain, Greenhorn, Balanced.
Brandistock | CS | No Refit | Currently Under refitting. 2 more turns | Crew are Greenhorns | Undamaged | Arthur Barnes is captain, Greenhorn, Balanced.
Poleaxe | CS | No Refit | Currently assisting in Bombarding | Crew are Greenhorns | Undamaged | Owen Jefferson is captain, Greenhorn, Balanced.
Halberd | CS | No Refit | Currently Raiding and Scouting | Crew are Greenhorns | Undamaged | Andrew Wilkinson is captain, Greenhorn, Cautious.
Voulge | CS | No Refit | Currently Raiding and Scouting | Crew are Greenhorns | Undamaged | Brendon Morton is captain, Greenhorn, Cautious.
Falx | CS | Dual Refit | Currently Under construction, 1 seasons remaining, 4 PP per turn construction cost
Dory | CS | Dual Refit | Currently Under construction, 1 seasons remaining, 4 PP per turn construction cost
Rhomphaia | CS | Dual Refit | Currently Under construction, 1 seasons remaining, 4 PP per turn construction cost
Xyston | CS | Modernized | Currently Under construction, 2 seasons remaining, 4 PP per turn construction cost
Sarissa | CS | Modernized | Currently Under construction, 2 seasons remaining, 4 PP per turn construction cost
Kontos | CS | Modernized | Currently Under construction, 2 seasons remaining, 4 PP per turn construction cost
CDS - Coastal Defense Ships
Niflung Class, 6 Ships, 10 Maintenance.
Niflung | CDS | No Refit | Currently under refitting. 1 more turn | Crew are Greenhorns | Undamaged | Eddie Campbell is captain, Greenhorn, Cautious.
Gjúking | CDS | Modernized | Currently unassigned | Crew are Greenhorns | Undamaged | Bertram Faulkner is captain, Greenhorn, Aggressive.
Sigurd | CDS | No Refit | Currently Bombarding | Crew are Greenhorns | Undamaged | Russell Faulkner is captain, Greenhorn, Balanced.
Gunnarr | CDS | Modernized | Currently unassigned | Crew are Greenhorns | Undamaged | Markus Merrill is captain, Greenhorn, Balanced.
Hǫgni | CDS | No Refit | Currently Bombarding | Crew are Greenhorns | Undamaged | Elliot Burns is captain, Greenhorn, Cautious.
Gjúki | CDS | Modernized | Currently Under construction, 3 seasons remaining, Construction fully Funded |
CDF 1.1 (Coastal bombardment)
-Niflung (Currently not a part of taskforce)
-Sigurd
-Hǫgni
CDF 1.2 (CDF 1.1's Vangard)
-Poleaxe
CDF 1.3 (CDF 1.1's Vangard)
-Pike
-Earspoon
-Bill
CDF 2.1 (Refitting)
-Gjúking
-Gunnarr
FCF 1 (Raiding and Scouting)
-Spear
-Glave
-Bardiche
-Brandistock
FCF 2 (Raiding and Scouting)
-Fork
-Halberd
-Voulge
-Partisan
Reece Foster, Greenhorn, Balanced.
Hayden Gardner, Greenhorn, Cautious
Nemorland Naval Academy's School of Nautical Engineering (Costs 6 PP Per turn to keep running)
Intensive Nautical Training School (Costs 5 PP per turn to keep running)
4,000 Displacement Dry docks. (1 turn remaining till 7,000 displacement) (4 to upgrade, takes 4 seasons to finish, increases by 3 each upgrade)
77 PP, 69 Maintenance (58 if only ships maintained)