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Author Topic: Help Setting up a Farm  (Read 750 times)

Shut Up and Let me Draw!

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Help Setting up a Farm
« on: December 22, 2019, 10:46:58 pm »

There's probably a wiki page covering the mechanics I need to know, but I'd rather figure this out while talking to other players. It sounds...funner.

It has been a LONG time since I've played Dwarf Fortress and I never advanced too far with the game to begin with, so assume I'm ignorant of how nearly everything works. I just began a new Fortress, Bakustiden ("Urgepaddles," weird but strangely appropriate for what I'm about to try.) and I need to set up a farm ASAP. The fastest way would be to place it on the clay area in the upper corners of the map, but that's tiles and tiles away from the mineral-rich mountains I'm molding into a fortress, so I see efficiency issues with that route. It'll only work as a temporary farm as far as I'm concerned.

My other option is to redirect a nearby brook into a room on the first or second floor of my tiny fortress. The problem with that is...I have no idea how. I've gotten as far as "floodgates, lever, blah blah blah" but beyond I promise that trying to flood part of my fortress for farming will end in disaster if I don't get some help first.

So...uh...how do I go about prepping a farm space within my fortress without majorly screwing up?
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Ulfarr

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Re: Help Setting up a Farm
« Reply #1 on: December 23, 2019, 04:05:57 am »

The safest way would be the good ol' bucket brigade. Channel down, from the z level above where you want your farms and then designate a couple of pond zones (on the z level above the farms). Each pond zone will generate a single "fill" job at a time (that's why you don't just make one single pond zone) where a dwarf will grab a bucket full of water and dump them in the pond. Remove the zones once you hit 1-2 levels of water and let it dry. Put your farms in the leftover mud.
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Bring Kobold Kamp to LNP! graphics compatibility fix.

So the conclusion I'm getting here is that we use QSPs because dwarves can't pilot submarines.

PatrikLundell

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Re: Help Setting up a Farm
« Reply #2 on: December 23, 2019, 05:49:17 am »

As Ulfarr says, the bucket brigade is usually a better (and safer) method to muddy floor than a river redirection.
You'd dig out the floor where you want the farm, as well as the level above it. Then you channel two tile wide slits in the upper floor for as long as you want them, and then designate each "open air" as a pond zone (you need to change the default, so the designation is a 3 key combination, if I remember correctly). Once a floor tile has been muddied, either because water was dumped on it, or because water flowed in from a neighboring tile, you remove the pond zone above that tile.

If you want to redirect a river, I would use a drawbridge rather than a floodgate, because the latter can be destroyed by building destroyers (and I'd use two drawbridges with an airlock in between to ensure nasty critters won't get in). Hook up the drawbridge to a lever (or each drawbridge to separate levers) placed in the tunnel you intend to let the river fill. This tunnel should reach one tile away from the river itself. Once the drawbridges have been set up (test the levers to ensure you've hooked them up correctly and the drawbridges have been designed as raising rather than retracting), channel away the tile separating the river from your tunnel to let the water through (or breach it with a miner into the river if you don't care about your miners drowning).
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Shut Up and Let me Draw!

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Re: Help Setting up a Farm
« Reply #3 on: December 23, 2019, 11:45:50 pm »

Hey, thanks guys. Can't believe I forgot buckets were a thing and was about to jump straight to redirecting a river. And the drawbridge is a useful thing to know about too; I'll try to remember that when I'm ready to do something more risky.

In other news, I discovered the nifty farm guide pinned to the top of this forum so I'll be referencing that for any further questions I come up with. Thanks again!
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