Currently under actual revision, though this is an alternate world where a newly born Yume no kaze decided to stick around and enlist a few spirits for help.
Name: Yume no kaze
Appearance: Appearance: A dark blue storm of wind and light and water, mixing with lighter purples and silver for contrast. Blue is the Holy Color. Worship it.
Personality: Ego, sure of itself. Giving others the Honor of Worshiping itself. Very aligned with long term worship and Kingdoms.
Goal: To build a kingdom that will spread her worship forevermore. A dream of utopia, far far away, yet ever wanted.
Form: Demon
PHYS: CP: 2 DP: 4 SP: 8 PS: 4 AS: 3
SPIR: INF: 0 EGO: 1 SS: 1 W: 3
Myths: [leave blank]
Start Location: Ice, snow, mountain. Also lake at some point.
Colour: Bright Blue like the sky and clouds.
Story: Yume no kae was born in a lake surrounded by swamplands... Why there is a question, but she immediately set about making a tower to spread her light, then spent her time speaking with the spirits of the area to prepare, before sleeping atop it.
Upon her awakening, she found out much. Moreover, the surrounding land decided to send all their criminals to her, and she learned of her surroundings. To the south to west lay a long mountain range with caps of ice, and to the north, plentiful forests. East, grasslands, and souteast, wetlands. And rivers spreading from her swamp throughout. And far to the northwest lay a brilliant sea town.
Of course, these criminals ended up killing all the girls, and they spoke harshly to them of it before aligning their interests. And so they set a task for them and made the Cheif of these criminal outcasts a Champion, with the orders to go out and kidnap others to worship her.
Over her slumber, this occurred, and the surrounding lands had raids performed, snatching up woman after woman. However, it soon turned to a trickle, and she awoke again.
Asking what happened in her slumber, it seems that most had fled too far for them to chase easily. Yume no kaze spoke to the spirits, and found out an interesting tidbit. While many had left, some chose to stay hidden with the spirits help and those she had made dealings with spoke of these hermits. Not all was well in society, and Yume no kaze made merciless use of this to bring these hermits to her.
Upon bringing them to her esteemed self, they swore to serve with all their ability for but being allowed to continue their practices. Such became the beginnings of a Kingdom that would spread to conquer their region of the subcontinent.
Mortals: Each player will start with one race of mortals. Follow the instructions below to fill out a life template. Please put your choices at the bottom of the template.
1) Choose one: Fantastic (allows one supernatural ability), Numerous (Doubles starting population), or Multiracial (Create up to three mundane races at start. If you choose this, choose 1 for each on question 2).
2) Choose two: Religious, Attuned to Nature, Seafaring, Militaristic, Mercantile, Studious, Artistic, or Adaptable.
3) Choose one: Theocracy (Honor among Thieves), Democracy, Dictatorship, Military Council, Council of Elders, Aristocracy, or Populist.
4) Choose one: Relics of Old Knowledge, Weapon of the Old World, A New Alliance, A Lucky Discovery, or Safety Comes First.
5) If you did NOT choose safety Comes First choose one: Unstable Caverns, Rampant Beasts, Unfriendly Neighbors, Resource Poor, Cramped Quarters, or Unpleasant Conditions.
6) Optional: Write a backstory.
Name: Outcasts ([Primary Humans, and some beastkin races as of the End of the World.] Can be any Race.)
Appearance: Bandits, Murderers, Thieves, Rapists, and Cutthroats, every one. Very few females among them, even at the End of the World. A few random beastkin races mixed in among them, but mostly humans. As time passes, this will likely change with new blood, but all are warriors.
Traits: Heterogenous Criminals, yet Homogeneous: Many different people with all kinds of skills. Some were farmers, others craftsmen, some few merchants. On the whole, their rough lifestyle gives them a sort of strength and durability few can match and a good ability to work together when needed. Most of these are going to end up passed down to any kids once they have them, hopefully. (Chosen Trait- Adaptable.)
Worshiper-Warriors of Yume no kaze: Those who have been forced to kneel in the towers light and made to serve. They have done well in serving her wishes for worshipers, and formed a Kingdom. Enemies slain, or captured, will either boost blood essence gain, or be converted more easily into the Kingdom.
Story: From the beggining when stories of that tower came to be, many dragged those caught kicking and screaming away, and locked their criminals within it's light, forced to worship. However, one day a god descended, and spoke of their goals, a nightmare for everyone.
But we who were cast out had no part of that. No matter what we did, we were guilty. But the one who stepped forward became the chief of us, and gave us great power. With this power, we could hunt once more. And so under his directives, we brought many women and skilled men into the village. We did as was asked and built a town in this cursed place. And upon that god's awakening, they led a crusade to capture the ones who remained a constant thorn in our sides. Of course, the fact they were given a position of prestige rubbed many the wrong way, but that god changed the land, making it solid rather than wet. Not counting the fact they also killed every male prisoner to do so after wringing out every bit of knowledge to the various females we captured.
Common story of those who were the first outcasts. They later died passing on their knowledge to the next generation, with some few surviving to become elders enjoying retirement.
Name: Hermits(No Race[Humans/Minority Beastkin currently as of End of the World.] Can be any Race)
Appearance: Those few hermits who used the spirits to remain free, until Yume crushed them and added them to her kingdom. Females all, but extremely knowledgeable and a block unto their own.
Traits: Few in Number: An ethnic group that is quite few in number, mostly due to their own nature. However, each member is highly learned in many esoteric arts, and they share knowledge to solve problems. New Hermits are taught, rather than born. In this manner, their race does not really matter. (Chosen Trait- Attuned to Nature.)
Worshiper-Shamans of Yume no kaze: Those who have been forced to kneel in the Yume's light and made to serve. While once they rebelled and fled, Yume gathered up all the hidden hermits from her swamps and brought them into her kingdom with the help of her Champion. They pledged to serve her with their knowledge in exchange for having some say in their lives, and were granted this boon. Boosted ability to communicate with spirits and convert them to the Kingdom. Boosted deal-making skills.
Story: I am one of the ones who chose to come to this land of cold mountains. With the help of the spirits, I can study my works in peace and live comfortably.
At least until there was a clamor from the swamp spirits who had pledged themselves to some force. I found myself captured, bound, and dragged before a demon Divine Spirit in that dreadfulwondrous light. I was told to become the mother of future children, but it was clear that I was needed. I was the first one,, and I made a deal. I'd help gather the others and form my own faction helping her. They clearly had some acting as mothers and child-raisers, but few children had become able to work yet. The air and water was clean even in such a place...
The rest is as they say history. I listened to the commands, gathered together the knowledge of the men, and sacrificed them in a obscene ritual helped them to serve one final purpose as the foundation of the land, drying it out to become fertile farmland around the lake.
The goddess slept, and new worshipers were brought in to act as mothers from afar. Bandits doing what they did best to capture them. The years passed, and the goddess awoke once more to lead us on a glorious crusade to form a kingdom. And I passed down knowledge to many newblood girls and lived a far more hard-workingfulfilling life than I could have locked away in the mountains with but the spirits for company.
Name: Enraptured (Multiple Races, [Mostly Humans and Beastkin as of the End of the World.] Can be any Race)
Appearance: Varied as the groups who chose to travel and make towns, who were captured by the burgeoning Kingdom. Almost entirely female, with some useful males once serving in subservient roles before being sacrificed to Yume no kaze once their knowledge was passed down.
Traits:
Worshiper-Servants of Yume no kaze: Captured by the Kingdom and made to serve, becoming completely enraptured by the light and devoting themselves entirely towards serving her. They are many talents, each doing their best and respected in the community by Yume no kaze's words of respecting females for their duty in birthing the next generation and for keeping the less war-like parts of the kingdom functioning smoothly. On the whole, the Enraptured are completely okay with this since in most places of the era human females were typically looked down upon anyway. Generally servants who keep things running in the Kingdom, each performing a myriad of specific roles, generally being able to do multiple jobs or specialized jobs like blacksmithing, tailoring, apothecary, and office work, among others. Can convert to Hermits or Outcasts, generally raising their social status to that level and gaining those Group's traits over time.(Chosen Trait: Religious)
Story: Yume's Commentary: Not much to say about these girls, other than their worship is really pure after a few generations. With the help of the other spirits and that monument I made, things are looking up. Soon it will be time to send them to gather many more, but for now, I'll modify them a bit more deeply and propagate this as a race. Managed to set up a deeper mining project in the mountains, so we should soon deal with that port-city and the horsemen of the far-plains. The more I can gather from afar, the better off I'll be when next I wake up. After that, I'll probably make a new champion and fully establish the Theocracy. I can't wait to finally expand a bit.
After this, the Outcasts, Hermits, and Enraptured were formally established by Yume no kaze as races that one could become, and they spread with all the children starting out as Enraptured, barring most of the Boys who actually showed to be Outcasts. Even as the Kingdom's cities around the Tower=lake finally began to thrive fully, the End of the World approached swiftly as Yume no Kaze dreamed.
Conversion: Enraptured can, through talk and a person accepting Yume no kaze's light through prayer, convert other races to Enraptured. this typically only works normally on females however. The converted gain the Enraptured's traits, and can further Convert to any of the other of Yume no kaze's races through study and dedication. Males end up becoming Enraptured who teach everything they know to the female enraptured before being sacrificed on Yume no kaze's discretion. Kids young enough to become Enraptured at an early age are typically spared this though, as they can still be taught. A good number of kids are born Enraptured simply due to their upbringing, though most boys end up moving on from that before puberty.
Subsoul: Each player will start with one 3CP subsoul. This is an individual which led your nation into the dark. Follow the instructions below to fill out a subsoul template. Please put your choices at the bottom of the template.
1) Choose one: Priest of the Faith, Wizened Mage, Youthful Druid, King without a Kingdom, Mysterious Stranger, or Dark Power. Chief-leader of the Criminal Outcasts.
2) Choose one: Military Company, Merchant Guild, Acolyte Priests, Fledgling Mages, Craftsmen, Miners Union, or Abundance of Peasants.Criminal Outcasts
3) Choose one: Sent by God, Right Place, Right Time, Foresight, or Unwitting Savior.
4) Optional: Write a backstory.
Subsoul (for subsoul creation, PLEASE USE THIS SHEET. OTHERWISE YOU WILL BE BEATEN WITH THE HOLY BEATSTICK OF CHAOS)
Name:
Appearance: One especially large man move forward. He seems different than the rest. His body bares many scars and he stands a good foot taller and wider than any other man.
Personality [optional]: Unknown No change.
PHYS: PS: AS:
SPIR: EGO: SS: W:2
Myths: N/A
Initiative: High
Commandments: Leader of Thieves: Lead these men to perform the tasks I give you. And make sure they are not rebelling. It's fine if they grumble about it a bit, but making sure they don't have a reason to rebel in the first place is good. Granted, it looks like you know how to lead a group of criminals already.
Kingdom Infrastructure: Not that you know this, but a Kingdom needs education of the kids to become proper adults. In this case, proper adults can have a variety of meanings, but still. Likewise, capture some guys and put them to work teaching girls and women what they know, since we really don't have a use for men who aren't from the Kingdom in the first place. Try and keep a decent number of them alive to be sacrificed by me later on though. Proper Infrastructure is important for the future.
Children and Women: First off, make sure that you don't let your men hurt the women you capture. They should be made to understand that bearing children is the will of god, and the best possible thing to please me. In a 100 years or so, we should have the kids taught properly as adults, and we get new warriors and new women who will be the backbone of the Kingdom. As for any kids you end up capturing, if they're too old and boys, kill them. If they're young enough to be taught, do so. Generally, boys that are fighting you are too old.
Listen: Make sure you actually listen and learn. You will be alive to enjoy things a long time, so make sure you learn during that time so you can properly lead. And in cases where you don't know something well enough, listen to an expert. And most of all, make sure you actually listen to me when I say something, and point out any mistakes I might make. I am a god after all, so my perspective is quite different from mortals in the first place.
Work Together: Cannot stress this enough. Alone, you will fall. Together, you can take down mountains. This also includes any time I make new servants. They may be new, but their abilities are going to be the real deal. I can at least promise never to put you into a completely subservient position to the new ones though. Though any champions rebelling against me is going to end up with trouble occurring.
Worship: It is important to worship. Worship gives me power, as does dedicating slain enemies to me. And the more power I have, the more I can use, which can only improve your own lot in life eventually.
Traits: Strength of a Hundred Men: Gain the power of those under your command. Put simply, for each follower you have, your Power is increased by how much they have. 2 followers means you have the strength of 3 people, and 99 means you have the strength of a hundred. This can be controlled perfectly, so you don't end up breaking things accidentally, and your endurance and stamina also increases in this manner. There is no limit to this, other than your ability to make use of it.
Leader of a Thousand Warriors: You pass on 20% of your total strength, endurance, and stamina to all of your followers. They also gain the ability to control how much they use, so they won't break things by accident. There is no limit to this, other than their ability to make use of it.
Supplies:
Choose two: Swords, Spears, Hammers, Crossbows, Short Bows, Maces, or Throwing Knives, Heavy Armor, Leather Armor, Cloth Armor, Light Shields, Heavy Shields, or Staves. Miscellaneous: Preferred weapons tend to shift depending on who it is. Outcast or Hermit, or even Enraptured, though Enraptured typically don't fight in the first place. Armor meanwhile is scattered, since it is also individual preference, and metal pieces being to heavy to carry with them.
Choose one: Explosives, Extra Food, Digging Implements, Craftsmen's Tools , Agricultural Supplies, Holy Water, Medicine or Livestock.
Secondary Notes: The Kingdom's races actually live a very long time for humans, with most born in the kingdom capable of living for 90 years. This is attributed to the Tower's purifying ability leading to healthy people, which naturally allows them to live longer. The fact that bathing and spirit-cures was introduced by the Hermits can be said to also lead to a healthy people.The People of the Kingdom, are on the whole as of the End of the World, fairly stratified. Enraptured serve as the primary workers which keep the kingdom running, while Outcasts serve as warriors and hunters. Hermits mostly serve as Ministerial advisers positions and Shamans. Despite seemingly being on the bottom, quite a few Enraptured women lead fulfilling lives, and most of the top positions are in fact held by them, outside of Military and Shaman/Health Division positions.
Due to effectively being born and taught, Enraptured don't really see an issue with sleeping with others. In fact, sex is considered Holy Worship, and Birth one of the most sacred of duties.
Generally, marriage is seen as something of an outsider custom. While multiple men and women due sometimes live together, Harems around a single warrior or warrior group are common. As is sharing women with others. Bastards are effectively a non-issue, since no child born through sex is considered to be one, and those without clear fathers are raised by the community. As are most children.
Incest is also something that occurs occasionally once the child has grown up, though usually initiated by the new adult in question.
Kingdom people as a whole can be said to be very blaise about this. It is after all, the male's pleasure to be served by women, and their pleasure to have a capable male to spoil them.
The Chief of the Outcasts had once been said to have exhausted 100 women in the course of a week of worship. Without taking food or drink. He is generally seen as a god in bed because of this by the young ones.
This is more impressive than it sounds due to women having very good sexual stamina and physical strength thanks to their upbringing and daily lives. Though the same is true of men as well.
While not well known, the Kingdom's medical division is one of the best in the world, run by Many Hermits skilled in Spirit-aid Medicine as well as herbal concoctions.
Less well known is the fact it takes a full year for pregnancies to complete. This is seen as a sign of superiority, as naturally stronger people would obviously need more time to grow in the womb. The reason this isn't well known is because it is only known to a few people and research notes on the lengthening pregnancies, and a lack of people to spread it outside the kingdom.
A good number of people enjoy their sleep, pointing to their god as the reason. This has typically become known as sleep-factionalism, though not by the people themselves. They just enjoy a 16 hour nap once in a while.
Yume no kaze's thoughts: They're not exactly wrong either. A nap surrounded by comfiness is the absolute best.
Mostly done. Soon we shall find an old passageway down into the underdark to escape the end of the world.
Also Spice.