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Author Topic: Lots of Adventure Mode Questions (4 years since last playing adventure mode)  (Read 446 times)

Scruiser

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So it's been around 4 years since I last played adventure mode (I might have tried it briefly around 2 years ago).  I've recently taken a few tries at it... only to run into some really basic problems.

In the older versions of adventure mode, you get a quest, it shows up as a marker on your map and on the compass once you get close.  In this version... I ask about troubles, I get regions/areas/sites (assuming I can find someone that knows ) and then I flail about trying to navigate the menus and (Q) maps and lists and what not.. I've stumbled onto bandits pretty much by accident, but no luck in actually seeking them out, and I've only ran across a single untransformed wereperson by chance, I've had no success  finding beasts.

  • So first question on this topic, does anyone have any links to tutorials on finding people/monsters/other quest objectives?  If not... see specific questions below:
  • Any tips on figuring out which people to talk to learn locations of quest objectives when you don't have a site/region to start looking?
  • Once I get a site/region, any tips on navigating the multiple menus under (Q) to actually get there?
  • After getting a specific quest from a local ruler, I was able to see an agreement about it, which as helpful for not having to memorize quest details.  Is there any place information my character receives is stored so that I don't have to externally write down region/sites of quest objectives that weren't given by a ruler?
  • Anything else I should know about this topic?

Some general questions about conversations...

  • What modifiers increase the odds of people joining me on my quest?  I've had success with already people that were already soldiers, but no others...
  • What are the benefits and risks of spreading rumors?  Any fun shenanigans that can be done with rumors?
  • In general, has anyone worked out how the different skills alter conversations successes?

About world activities... the wiki page is very vague on this topic.

With my first adventurer which I started with at a retired fort, I was alarmed to hear of a coming invasion from basically every fort member I talked to.
  •   How long in (adventure mode) would I have to wait to see that invasion?
  •   No member of my fort seemed to know where the invasion was coming from, which kind of ruined my plans to intercept it...
  • For some reason, it didn't let me sleep at my fort... it said I needed to leave the site first.  Do I need to ask permission from someone?  Or was this due to memory/optimization of site loading or something along those lines?

About boogeyman
  • What time of night do they appear at... I ask because I ran into issues trying to get a little building up to sleep in before they came.
  • The wiki implies the minimum requirements to avoid boogeyman showing up is just a ceiling overhead?  Is this correct.  Is the minimum I need to build to achieve this then a ramp, wall, and floor (on flat terrain), or just a floor (when a slope to build the floor out from is available)?  (I ask because I wasted time trying to get some nice walls up) 

I ran into a goblin site under attack by goblins.  It was weird, because although the attacking(?) soldiers didn't attack me and weren't hostile to me, they repeatedly demanded I yield.  What happens when you yield?

Does building while a campfire is going cause the campfire to last indefinitely?  I ask because I briefly trapped my adventurer... (before realizing I could just deconstruct the wall)

What level of swimming is required not to die when getting tired (I was trying to grind swimming, and they started drowning despite having novice levels after getting the tired status)?

Has combat gotten harder... or enemies better armored or their AI better at dodging/blocking/parrying in adventurer mode?  (Did the wear and tear update also buff armor perhaps?) I ran into two goblins and hacked at them till I was exhausted while only causing small bruises, and they likewise repeatedly failed to injure my adventurer until eventually they got lucky...

We really need to update the wiki better on adventure mode... I don't know enough to write any articles myself, but if anyone wants to start the effort, I am willing to contribute time to listing out stuff that needs to be explained better, testing stuff, and doing SCIENCE on unknowns...
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Things I have never done in Dwarf Fortress;

- Won.