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Author Topic: [44.12] Orc Fortress v1.0  (Read 1760 times)

brolol.404

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[44.12] Orc Fortress v1.0
« on: December 12, 2019, 09:55:04 pm »

Download [44.12] Orc Fortress v1.0

This mod adds playable orc civilizations. It combines features from both Human Fortress and Goblin Fortress (e.g. saw mills, bone weapons, etc.) making Orcs a violent and brutal war driven surface race.

This mod does not edit any vanilla files.

Current Features:
> Orcs: Carnivores, Strong Fighters
> Pets: Boars, Wolves, Dire Boars, Dire Wolves
> Nobility: Master (Demon), King, Tribal Chieftains, War Chiefs, Shamans
• Master: The master (demon overlord) is a unique procedurally generated demon that rules an orc civilization.
• Orc King: Orc Kings are demanding, greedy and ruthless rulers that rule under a demon overlord.
• Tribal Chieftain: Tribal Chieftains rule over orc tribes. They are responsible for all management, bookkeeping and broker jobs. They are also responsible for law making and keeping order in a fortress. An Orc King will replace a Tribal Chieftain.
• Shaman: Shamans are spiritual and medical healers. They counsel upset orcs and heal the wounded.
• War Chief: War Chiefs are military commanders that also give out punishments to citizens.
> Adds a sawmill where 1 log can be cut into 5 wooden blocks.
> Adds a reaction to create an iron anvil at a smelter using 5 iron bars.
> Adds a reaction to create wood statues at the carpenter's workshop.
> Adds a reaction to create wood mechanisms at the carpenter's workshop.
> Adds a reaction to create stone anvils at the mason's workshop.
> Adds a reaction to create bone blocks (bone building materials) at the bonecarver's workshop.
> Adds a reaction to create bone furniture at the bonecarver's workshop.
> Adds a reaction to create bone weapons and armor at the bonecarver's workshop.
> Adds a reaction to ferment corpses at the corpse still.

I encourage any feedback, concerns or recommendations.

This mod is completely compatible with [44.12] Dog Breeds and [44.12] Fishing Expanded. Install this mod last.

Broms

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Re: [44.12] Orc Fortress v1.0
« Reply #1 on: December 12, 2019, 10:19:58 pm »

What biomes do they use? Any overlap with other entities?
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brolol.404

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Re: [44.12] Orc Fortress v1.0
« Reply #2 on: December 13, 2019, 07:11:33 am »

What biomes do they use? Any overlap with other entities?

Like the goblins, the orcs can spawn in any biome and will create a dark fortress with a master demon. The orcs play like a cross between my goblins and my humans. They are savage and brutal war driven carnivores that have access to a large assortment of bone weapons, armor and furniture like the goblins. However, like the humans, they are poor miners with better skills in wood cutting and carpentry. They also have access to the saw mill which allows them to mass produce wood blocks from logs for a viable lumber industry. They are unique in their combat abilities. The Orcs are larger than humans and can quickly gain combat, tactics and military skills.

Let me know if you have any ideas or suggestions! :)