Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 5 6 [7]

Author Topic: Chain Lore: A game of Semi-cooperative worldbuilding  (Read 12174 times)

Naturegirl1999

  • Bay Watcher
  • Thank you TamerVirus for the avatar switcher
    • View Profile
Re: Chain Lore: A game of Semi-cooperative worldbuilding
« Reply #90 on: October 08, 2019, 03:10:31 pm »

Oh, yes, the +1s and -1s are added/subtracted from the dice roll
Logged

Supernerd

  • Bay Watcher
  • Currently experiencing fremdschämen.
    • View Profile
Re: Chain Lore: A game of Semi-cooperative worldbuilding
« Reply #91 on: October 08, 2019, 03:56:33 pm »

In that case I shall also -1 the humans
Logged
websim.ai is coming dangerously close to being able to run Gridhood. Maybe I'll live to see the day if I exercise, eat right, and somehow convince the world's governments not to nuke everyone.

King Zultan

  • Bay Watcher
    • View Profile
Re: Chain Lore: A game of Semi-cooperative worldbuilding
« Reply #92 on: October 08, 2019, 05:31:49 pm »

I think it's time to lay down a few relatively mundane (dare I say, cliche-ic) truths. Sure, some of them will get horribly subverted... but that's half the fun, yes?

Humans are prevalent upon the upper world, and-- though few of them know it-- their stories are the most powerful of all.
+1
+1
Logged
The Lawyer opens a briefcase. It's full of lemons, the justice fruit only lawyers may touch.
Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
Quote from: Leodanny
Can I have the sword when you’re done?
Pages: 1 ... 5 6 [7]