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Author Topic: Help Designating Trees for Chopping (Solved)  (Read 1226 times)

Schmaven

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Help Designating Trees for Chopping (Solved)
« on: August 02, 2019, 05:06:22 am »

I'm having a similar issue to angelious here:
so my current fort is on top of a mountain, it only has a small selection of trees. and for some reason i cant chop those down?

it doesnt highlight them when i try designate them for chopping..some of the trees DID get highlighted and chopped..but now my industry is dead until i either find something to make coke from, or until new trees grow and hope they dont glitch out like this or whatever...

But a bit more strange:

All trees except for those within 7 tiles horizontally from an elevated 3 wide floor can be designated to be chopped.  I had previously designated that exact 17 tile region to be clear cut and then to have roads built on it.  After being successfully clear cut, the roads were designated.  But the road constructions were cancelled <q>,<x> due to aggressive wild life killing all the builders.  Now, years later, and with a stronger dwarf militia, more trees have grown in that spot, but they are no longer designate-able for chopping in that exact 17-tile wide stretch I had previously clear cut. 

The entire region 7-tiles around and below the 3-tile road shown here will no longer accept tree chopping designations. (Screen shot taken 3-Z above where tree chopping normally occurs on the surface)
Spoiler (click to show/hide)

Saving and re-loading allowed 1 of the trees to be designated that previously would not allow it.  But multiple repeated attempts to do the same has not gotten any others to be marked for cutting.  That 1 previously undesignate-able tree has been successfully chopped, but the rest still remain.

All trees are on the same surface Z-Level, and attempts to designate are being made at the bottom most level of the trunk. (The next Z level down is underground dirt)  I tried disabling TWBT and DFHack, but that didn't fix it.

Here's the save:
http://dffd.bay12games.com/file.php?id=14490
Using LNP 0.44.12-r06 with Meph+Vordak (lite) 32x tileset.
TWBT v 6.61
DFHack v0.44.12-r2

Should this go to the bug tracker or am I missing something? 
« Last Edit: August 02, 2019, 03:22:55 pm by Schmaven »
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Bumber

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Re: Help Designating Trees for Chopping
« Reply #1 on: August 02, 2019, 10:42:19 am »

I don't have DF installed at the moment to check your save, but if a different part of the tree is already designated for chopping, it won't let you mark another. Try undesignating a multi-z cube containing the trees, then re-designate the trunk at ground level for chopping.

(This is mentioned in the thread you quoted, but you didn't state that you tried it.)
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Schmaven

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Re: Help Designating Trees for Chopping
« Reply #2 on: August 02, 2019, 03:22:39 pm »

I don't have DF installed at the moment to check your save, but if a different part of the tree is already designated for chopping, it won't let you mark another. Try undesignating a multi-z cube containing the trees, then re-designate the trunk at ground level for chopping.

(This is mentioned in the thread you quoted, but you didn't state that you tried it.)

I did a cube up as high as I could go (+15 Z) and now I can designate the trees again!  Thank you Bumber
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