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Author Topic: From the Depths Bay12 Faction  (Read 7164 times)

EnigmaticHat

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Re: From the Depths Bay12 Faction
« Reply #15 on: November 27, 2019, 03:08:07 pm »

Both the vehicles you posted look like they fit the style fine.

The main reason I’ve found for escort ships is if your ship has guns that can’t realistically aim up at something over it.  So for example CRAMs.  If the escort is spread out from the bigger ship then they can shoot down aircraft over it.

The other use I can think of is if you build small ships out of alloy, particularly ones with not many blocks over the waterline, you can make them pretty hard to detect.  If you use the overlay that shows detection distance it’ll show how stealthy allow is, I think it even protects against sonar.

FYI I haven’t lost interest in this project I just don’t have access to my computer this week.
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LoSboccacc

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Re: From the Depths Bay12 Faction
« Reply #16 on: November 30, 2019, 05:43:29 pm »

got around and patched up my frigate into something kinda working https://steamcommunity.com/sharedfiles/filedetails/?id=1925113661 I'm still working on it because the ciws are giving me issues
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EnigmaticHat

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Re: From the Depths Bay12 Faction
« Reply #17 on: December 04, 2019, 11:42:28 am »

Didn’t notice how cool your battleship looked before, I love how the secondaries look both organized and numerous at the same time.

Def wouldn’t be able to work on it until the weekend, but I’m considering making a modular ship.  So like the central sections would be 4 long and feature, say... 7?... empty tiles of height before deck level and... 11 tiles of empty width.  And then on top of these length 4 empty sections would be similarly shaped 1 length filled in sections..  So you would choose hull parts so that your ship would consist of 11 by 7 by x empty compartments separated by arbitrary thickness of walls.  So for example three empty hull sections would give you a 11 by 12 box to build a turret in.

Them to go into these empty compartments you could either put in prefab turrets or other pieces that would fill up the entire box (like engines) or you could use 3 tall “slices” and the 7 height would still allow a layer of armor between slices.  So you could put an engine slice over an ammo locker slice so the more vulnerable part is lower.

The idea being to make a ship you mostly just assemble it from larger premade parts.  Anyway, if I was going to do this would you be interested in designing the back and front sections of the hull?  I’m not *amazing* at that.

Edit: oh hey Mr Roboto, the vehicle you posted looks great but I don’t see a download link
« Last Edit: December 04, 2019, 12:06:35 pm by EnigmaticHat »
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MrRoboto75

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Re: From the Depths Bay12 Faction
« Reply #18 on: December 05, 2019, 12:21:52 am »

I haven't actually uploaded it til now
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LoSboccacc

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Re: From the Depths Bay12 Faction
« Reply #19 on: December 05, 2019, 06:10:22 am »

I'm having trouble finishing things up because devtest is changing steam and ammo production, including various new bugs on AI and PIDS, so until things get stabler I'm kinda stuck.
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LoSboccacc

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Re: From the Depths Bay12 Faction
« Reply #20 on: December 09, 2019, 02:30:59 am »

got around building a laser craft so that it doesn't eat up materials to keep shooting https://steamcommunity.com/sharedfiles/filedetails/?id=1932565549

at 250k resources is not super expensive and it's quite resilient to damage, sometimes it decides to do a barrel roll into water but still. ai gotta do what ai gotta do.

Spoiler (click to show/hide)

the large nose cannon is supercavitating, so it's not completely defensless against subs.

the top laser does 6k dps and has a point defense, can stop few missiles and small crams, but a large missile alpha strike is going to destroy this thing.

the bottom turrets are quite armored, I was looking for reasonable sized armored turret for another ship and ended up building the ship hull around the space needed for their base rotation.
« Last Edit: December 09, 2019, 07:07:22 am by LoSboccacc »
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EnigmaticHat

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Re: From the Depths Bay12 Faction
« Reply #21 on: December 09, 2019, 02:26:50 pm »

Rolling or flipping IME means top-heavy.  Especially if you have something heavy at the top that applies torque to the vehicle (aka turret rotation or weapon recoil).  Its also possible the AI is trying to use the airplane ai.
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LoSboccacc

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Re: From the Depths Bay12 Faction
« Reply #22 on: December 09, 2019, 02:50:15 pm »

no it's just the transition between movement ai and fighting ai which generates a discontinuity on the target, which becomes a singularity on the derivative term of the pid error. the ai implementation is broken from the barebones that was before the ai/movement split and hasn't got a single fix from since. I've 4 ticket open on ai alone on their bug tracker, from stuff that just don't trigger to angle errors (10deg being -350, making the craft roll the long way) to vector normalization (circle ai only use forward propulsion going one direction).

e:

updated the thrustercraft to have some ciws and updated the airship 2210 so that it consume almost no materials while not in combat, it also get 4x more ammo storage, it's not as armored but doesn't damage anything essential if it goes up
« Last Edit: December 09, 2019, 07:08:34 pm by LoSboccacc »
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EnigmaticHat

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Re: From the Depths Bay12 Faction
« Reply #23 on: December 16, 2019, 07:40:31 pm »

Sorry I've kinda fallen off the face of the Earth.  I haven't forgotten about this, I've just been busy.
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"T-take this non-euclidean geometry, h-humanity-baka. I m-made it, but not because I l-li-l-like you or anything! I just felt s-sorry for you, b-baka."
You misspelled seance.  Are possessing Draignean?  Are you actually a ghost in the shell? You have to tell us if you are, that's the rule
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