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Author Topic: The End Times: Turn 1  (Read 6442 times)

Naturegirl1999

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Re: The End Times: Turn 1
« Reply #135 on: June 05, 2019, 12:01:16 pm »

Beetles Tower 2: Knowledge Raid
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TheRedwolf

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Re: The End Times: Turn 1
« Reply #136 on: June 05, 2019, 12:16:06 pm »

I believe that the Nagas
And the space barbarians have yet to post
« Last Edit: June 05, 2019, 01:34:21 pm by TheRedwolf »
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TricMagic

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Re: The End Times: Turn 1
« Reply #137 on: June 05, 2019, 01:29:37 pm »

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TheRedwolf

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Re: The End Times: Turn 1
« Reply #138 on: June 05, 2019, 01:56:02 pm »

Fixed
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TheRedwolf

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Re: The End Times: Turn 1
« Reply #139 on: June 06, 2019, 11:49:35 am »

It is now the production phase.
This is still alive I swear.
If you have not chosen your research. Do that now
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Naturegirl1999

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Re: The End Times: Turn 1
« Reply #140 on: June 06, 2019, 12:27:10 pm »

Produce a farm -15 CP

How much CP do I have?
« Last Edit: June 06, 2019, 02:17:27 pm by Naturegirl1999 »
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TricMagic

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Re: The End Times: Turn 1
« Reply #141 on: June 06, 2019, 12:48:57 pm »

Build Militia HQ in Atlantis.
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FakerFangirl

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Re: The End Times: Turn 1
« Reply #142 on: June 06, 2019, 01:37:33 pm »

Nagas create:
1 galley in Marosia (-8CP)
1 rune set in Marosia (-3CP)
1 warrior in Saris (-2CP)
1 warrior in Bro (-2CP)
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"Should we call a beak dog a gobbo doggo?" - Relevant_-_-Username

TheRedwolf

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Re: The End Times: Turn 1
« Reply #143 on: June 06, 2019, 02:21:59 pm »

You have 15CP
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Naturegirl1999

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Re: The End Times: Turn 1
« Reply #144 on: June 06, 2019, 03:02:55 pm »

thanks, so enough for the farm, then
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Glass

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Re: The End Times: Turn 1
« Reply #145 on: June 06, 2019, 03:25:58 pm »

What are the troop costs? They're not in the OP.
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Quote from: FallacyOfUrist (on Discord, 11/15/21)
Glass is, as usual, correct.
Yep, as ever, I bestow upon Glass the expected +1
I'm gonna say we go with whatever Glass's idea is.

FakerFangirl

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Re: The End Times: 5 out of 5 civs, 0/3 barbarians
« Reply #146 on: June 06, 2019, 03:34:45 pm »

Units.                                                  Barbarian: D4 land combat
Basic tech Archer: D4 land support 4CP
warrior: D6 land combat 2CP
Horseman:D6 land combat cavalry 5CP
Galley: 1d8 water combat 8CP

T1 Crossbowman: D6 land support 6CP
soldier: D8 land combat 5CP
Cavalry: D8 land combat 7CP
Galleon: 1d10 water support 10CP

T2 Musketeers: D8 land support 8CP.
  Blade masters: D10 7CP land combat
Ironclad: D12  water support  13 CP
Knight: D10 land combat cavalry 10CP
Dunno what barbarians and mages cost.
« Last Edit: June 07, 2019, 03:17:22 am by FakerFangirl »
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TheRedwolf

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Re: The End Times: Turn 1
« Reply #147 on: June 07, 2019, 07:29:57 pm »

Barbarians 2CP
Mages 7CP
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