So, I've, uh, got a few superfluous nobles:
Now, I'm not inclined to panic. Adversity is opportunity. I had big dreams! I thought:
I have exactly ten extra nobles. I'm going to put all of them in a squad together. I'll call them "The Legends." I'll send them to fight all the megabeasts together! If they win, then yay! If they lose, then yay!Some of them were already training in the military, so I went to find the one with the best skills to make into my Militia Captain for this new squad. And then, I discovered the flaw in my devious plan:
I can't make nobles into Militia Captains. Nooooooooo!
So, that means that only nine dwarves get to be in the squad, and I need to sacrifice one of my other dwarves to be the leader for this surly bunch of overprivileged malcontents.
I'm curious as to your !!FUN!! thoughts on three questions:
1.) What kind of dwarf would be "worthy" of leading this squad of "Legends"? A competent, steely-gazed fighter with nothing to lose? A blithering fool with no useful skills? A perpetually rage-filled axedwarf who already murdered another dwarf during a tantrum? The very lonely Vampire who has been slowly building out a personal palace in the first cavern layer?
2.) What unfair, thoroughly arbitrary criteria would you use for determining which noble is spared from the squad? The one with the most useful skills? The one with the least annoying mandates? The one with the easiest-to-acquire set of favorite materials/foods? The happiest one? The one with the biggest family? The youngest? The oldest? The one with the silliest name? Or do I not spare them at all, and instead train them up to replace the first "Legend" who (inevitably) buys the farm?
3.) What should I do with their ludicrously fancy rooms, after they have finished making their mark on history?