That night, after the wedding, your bride sleeps by you, although you can sense her dreams are dark and filled with terror. You begin to probe at her and you, gently brushing each of you with your magical senses, but you find no hint of any connection or mystical bonding. Just complete blankness.
You also take the opportunity to get to know her better, touching her mind as soft as feather. You see her captured, and slitting her captor’s throat before fleeing back home. That seems to be the focus of her nightmares, but you can find other thoughts beneath it. Giving a last meal to a dying hawk. Mending a brother’s wounded knee. Stealing some fruit and sharing it and giggles with her siblings in the shade of a gnarled tree. With a fragment of power, you shape a golden necklace with a ruby shaped like that fruit, designed to enhance her violent instincts and her greed, and gently lock it around her neck, careful not to wake her.
As you do, you suddenly feel immensely tired, and you lay next to her to sleep. The night passes, and her sleep is no longer disturbed. She awakens before you, and touches the necklace. And you awaken, finding a ring on your hand, with a long name carved on it in ornate, flowing script. Her name, you assume. You have absolutely no idea where it came from, but you are fairly convinced it isn’t important. She returns to your family, as you summon your champion in the duel.
He kneels before you, a faint half-smile on his face as he takes in the inside of his tent. He never stops watching, this one, and he does not show any fear, although you can sense the torrent of terror and awe inside him.
You enter his mind and travel back in his memory, to the moment when he killed his opponent. You draw out the hate he felt, the exhilaration, and you bring it out in a pulsing ball of bloody red energy. Focusing your power onto it, you shape it into a lethal boomerang, binding it to his soul with unbreakable ties. The blade will answer only to his call, and return to his hand from wherever it flies. It drips his hatred from every razor-sharp edge, and the merest scratch infects the flesh with maddening hatred, intense enough to stop the heart of all but the strongest men. It seeks out souls, drinking them in to offer their strength to its wielder, but to trap a soul in such a weapon is a difficult thing.
Even with that minor failure, it is a lethal weapon of great power, and all that is left is the name. ”Keep this blade by your side, and wield it as only you can. Whisper its name, and its strength shall be yours.” He bows lower, takes the weapon – carefully – and speaks. Then he rises. “I thank you, My Lord Klx-Dryklfx. I shall serve you and Lord Kreth well with her.” You dismiss him, and turn your attention to the monks.
Again and again, you attack their dreams and thoughts night and day, but find barriers and blockades everywhere. You worm through chinks in their armor, only to find desperate attackers at every turn. You are strong, but they are many, and some have enough skill to be more than just an irritation. Even so, they are in your territory. In the land of dreams, you are the master. Though it costs you every night, you smash down their defenses and knock aside their feeble defenses, and terror fills their thoughts.
When you are not attacking their dreams, you speak with your wife and learn of the tribes, and make honeyed promises to their other leaders. Some begin to consider staying with you, or at least forming some sort of alliance. And one night, you feel a great tide of magic spread across the land from Avendor.
Lurrothel appears to you, ecstatic, her eyes alight with cruel fire, and she babbles of her brilliant ritual. Costly and complicated, she doubts she will be able to pull it off again without incredible resources, and it took over three hundred lives, many of whom had to be willing. But an entire city was trapped in a waking nightmare, going about their day but truly lost in an eternal hellscape until they broke and swore to serve you. Avendor is yours…although it might not stay that way, with a hostile army approaching, although they still think Avendor is free of your corruption.
In the face of this glorious news, your attention is distracted. And you don’t realize for long moments that somehow the monks have forced their way out of the dome your raised and are fleeing southwards as fast as they can. Nearly a hundred tribesmen who tried to stop them are dead, and they are practically flying on skiffs made of sand.
Name: Klx-Dryklfx
Time: 11.25 months
Physical Might: 200 +6 ( -16 leakage, -10 dream injuries, -5 cursed jewelry, - 10 boomerang +40 worship)
Mental Might: 200 +6 ( -16 leakage, -10 dream injuries, -5 cursed jewelry, - 10 boomerang +40 worship)
Cults
The Ceaseless Consumption
Members: 7 seducers, 1 high seducer, 3 Shapers, 578 peons, 3 members of the city council in Avendor, 1549 Civil Guardsmen, 6 priests, 117 merchants, 37 mercenaries, 15 beggars, 29 thieves, 7 mages
Resources: 0( -20 ritual, +15 theft and corruption)
Power: 51 (15 spent worshipping, 10 spent keeping order, 25 spent on ritual)
The Avar Society
Members: 1 seducer, 117 peons, 27 merchants, 29 artisans
Resources: 13(+1 donations)
Power: 13 (4 spent throwing parties, 6 spent holding services in temple, 3 spent recruiting among the poor)
17 mutated spies, 15 Voices of Change
Fortresses
Canord
Strong walls (45), Deep moat (25), Thorn Wall (25), Wards (20), Traps (25), Demonic crops, plentiful mines, Strong aura of domination.
Avar
Basic Walls (25), Living Ward (15), Demonic Mud Moat (20)
Castle Southbend
Strong Walls (35), Strong Wards (30), Moat (20), Gargoyle Guards (15), aura of reanimation (-4 slaves/week)
Henord Crossing
Basic Walls (15), Moat (5), weak aura of domination, desecrated ground
Demonic Realm
2400 Peons
1 Doom-Seer, 2 Doom-Seekers, 273 Slaves, 4 Dark Priests, 446 zombies
405 Light Cavalry
270 resources
+28 power/week, + 45 resources/week (farms, mines, mills, trade), -10 resources/week (upkeep)
Mild corruption (8/50), Road Network, Demonic Shrines
Domed Island of Purity
Demonic Armies
11 Reavers, 2 Doom-Seekers, 250 thralls, 100 zombies in Canord
100 zombies, 100 skeletons, 30 weeping sores, 100 Spear-Thralls, 1 Spear-Thrallherd, 50 Archer-Thralls, 100 deathless knights, 43 Greshspawn, 90 rangers, 6 desert drakes in Canord/the south
The Broken – 793 chaff (245 thralls, 343 zombies, 128 skeletons, 17 wisp wights, 59 weeping sores), 676 light infantry (301 Spear-Thralls, 1 Spear-Thrallherds, 372 Sword-Thralls, 2 Sword-Thrallherds), 273 heavy infantry (27 Demon-Touched , 1 Demon-Touched Thrallherd, 199 wisp-wretches, 46 heavy swordsman), 282 ranged (274 Archer-Thralls, 2 Archer-Thrallherds, 18 slingers), 31 mages (3 Doom-Seers, 31 Doom-Seekers), 215 heavy cavalry( 5 mounted god-slayers, 210 deathless knights), 23 Infiltrators (18 Hunters, 5 Night-Stalkers), 28 support (15 Dark Priests, 1 Dread Priest, 12 Shapers), 10 siege (8 armored brutes, 2 crushers), 17 incorporeal(17 specters), 90 scouts (rangers)
Barrow Bows – 183 scouts (rangers), 67 light infantry (bandits) in between Avar and Southbend
Champions
Kreth Woemaker
Physical might: 29 (+11 worship, - 8 corruption, -2 corruption)
Mental might: 29(+11 worship, - 8 corruption, -2 corruption)
Other: Magic Cloak, worshipped by the Barrow Bows
Duthrax Soul-Render, First of the Thrall-Herds
Physical might: 9 + 1
Mental might: 5+ 1
Other: Duelist, skilled commander, zombie horse, Herald
Lurrothel, Weaver of Nightmares
Physical might: 3
Mental might: 8
Other: Necromancer, skilled at wards and dream magic
Caliwick the Arch-Necromancer
Physical might: 2
Mental might: 11
Other: Necromancer, Soulbond, Living Legend
Firstborn
Physical might: 0
Mental might: 0
Other: Baby, living nightmare
Artifacts
Desecrator
+6 physical, +6 mental
Bringer of unholy rot, Reanimator, Focus of Power
Magic Cloak
Unknown properties
Herald
+2 physical, + 2 mental
Inspiring song, crimson regeneration
Nameless Boomerang
+3 physical, +1 mental
Returning, lethal poison, minor soul-drinker
A few things. First, feel free to come up with descriptions and names for your wife and the boomerang guy.
Second, I will be updating the glossary soon. Does anyone have requests for entries?