+1
For late DF playing, there is a need for more automation. In forum is like 20+ topics begging for auto-shearing and auto-milking alone.
Plus cooking (+receipts, + something done about dwarven food preferences), improved brewing (currently one brewing automation needs 1 workshop alone), better auto-harvesting from fields (fields allow only seasonal automation) and auto-gathering from nature (apples?), herding & butchering (even cumbersome burrowing can end in a herd consisting of only males or females). It also shows, that unfinished features leave lots of holes, which can and probably will cause serious bugs in future or demand these features entire rewrite from anew. Locations feature could do nicely to cover both herding&butchering and farming&stockpiling, not to mention of building elaborate kitchens and using cooking receipts. Even taverns could do with constructed wine vats.
Late game in Fortress Mode could really take more love from Toady effort, as well as the Adventure Mode's general smoothing, as AM is more connected to the world generation engine, which Toady works every year most on, and therefore more exposed to any weird bugs freshly introduced. Currently animal spawning in lairs and in camps, as well as 10000 trolls re-spawns in Dark Fortresses are causing the most lag and the most bizarre (0 weight weasels?) game crashes returning players right into desktop.