North Theatre:South of Tarviso, a Mage wearing a big red wizards hat stands hunched over a bowl of water set up on a tripod a little ways away from an artillery battery. The artillery commander - Commander Korošec - tapped his foot impatiently. A second Mage stands close to the first, listening carefully.
"...moving...'s twenty...behind...the...house..."
Despite knowing very well he can't hear him, other Mage can't help but whisper back, "oh - okay, Jakob, that's good, but you've got to be a bit more specific than that." He glanced over his shoulder at the commander, who made a show of checking his pocket watch. The Mage staring blankly into the bowl of water continued mumbling, heedless. His perspective was floating one hundred meters above them right now, watching the town in the valley as best he could.
"...'orses...looks like...gonna...make...a break...for it...main road...'bout kilometer...north of church..."
"Ah, okay, okay - " the second Mage hastily checked the map they'd drawn up of the city. "Okay, so that - that puts it at grid square AF-25, good. I can relay that. Ah - Commander Korošec! Commander, we've spotted enemy soldiers preparing to flee the city. Probably...ah...officers, or messengers. Someone like that. Grid square AF-25."
Commander Korošec didn't react for a moment, but then sighed and signaled to one of his men. A minute later there's some shouting and one of the artillery pieces gave a mighty boom, sending a shell shrieking into the sky. Commander Korošec stared at the Mages expectantly.
"...just...short...maybe...hundred meters...?...Fifty...to the right...they're moving..."
The Mage swore and checked the maps again, guessing that "right" means west. Or maybe west by southwest? Probably just west. He gave the correction to the commander, and the commander gave the order. The artillery boomed out one-by-one, and within a minute they'd all fallen silent once more.
"Well? Did we get them?" Commander Korošec asked, crossing his arms.
"Uh...just a moment! We'll find out, just...just one second - "
"...got'em."
And with that, the Mage broke his Sky Eye trance and blinked his bleary eyes. "We got them! At least fifteen dead, rest are wounded." He grinned proudly at Commander Korošec. Commander Korošec, however, didn't seem pleased.
"Twenty casualties. And you saw that in your little bowl?"
"Well...yeah."
"And there's no way to verify we even hit anything, other than your word?"
"...yeah."
"Great." The commander sighed and walked away from the two, muttering under his breath.
"Fucking Mages."
The city of Bovec was subjected to artillery barrages for the next month and a half. The barrages were brief, accurate(ish), and devastating. By the time Kolubaria eventually marched into the city, there was hardly anyone there to contest them. Commander Korošec maked a point to interrogating the few prisoners they captured and asked pointed questions about the efficacy of their artillery strikes. Their stories seem to conform to the Mage's, but Commander Korošec still narrows his eyes whenever he sees them.
Kolubaria has taken Bovec.A little bit to the south, a similar scene plays out.
"Uuuh...it looks like they're setting up an ambush. Some kind of small artillery piece - sorry, it's really hard to tell - "
Private Marcato squinted his eyes and fiddled with a slide on his binoculars. The nearby infantry commander frowned, glancing up into the sky - where Marcato currently had his binoculars pointed. "Uh...huh. Can you pin-point their location, exactly?"
The Mage pursed his lips and tracked his binoculars around in a seemingly random pattern. "One moment, it's kind of hard to see. Half of what I can see is blurry, but I definitely saw them. Oh - oh, just up the mountain, yeah, about...um. Five kilometers, I think? They're just behind that ridge." He pointed vaguely towards the mountains.
"...Can you give me grid coordinates?"
"No. Oh! But I can give you a picture, one second - "
Marcato slotted a monocle between the binoculars and his eye, and after a moment of concentration handed a tiny slip of paper to the commander. The infantry commander squinted at the tiny two-inch circle, and sure enough there it was - a photograph of what the Mage had seen. Predictably, half the photo was blurry.
"Great. Just great, I'll let our section know to expect an attack from - " the commander paused and gestured wildly towards the mountains. " - over there. Oh, why don't you call it in for me? Let them know with that fancy radio."
Marcato hesitates, looking back at the Thaumic Radio strapped to his back. "I...I would, but it's on the fritz lately, and I've been trying to fix it, but - "
"Save it, I'll tell them myself," the commander snapped. He turned and stalked away, muttering under his breath.
"Fucking Mages."
The preparations for the assault on Kobarid go slowly. Frequent raids and light artillery attacks make things difficult for those unfamiliar with the steep mountains, but eventually things are prepared for the eventual siege.
Gulf Theatre:Neither side's Mage's make an appearance here, and the battle continues normally.
Abbraccio, with heavy naval support, manages to work their blockade closer. Troops move up the coast, and preliminary shelling of Portoroz commences. Portoroz is an important staging area for Abbraccio - it would be an excellent place to launch an assault on Koper, and the shore defenses help keep Abbraccio's Navy from getting to close.
Kolubaria spends their time digging in their defenses of the city. Cement bunkers are poured, artillery batteries are wheeled into place, and a line of trenches are dug on the skirts of Koper and Trieste.
South Theatre:Both the 624th and 208th have sent their remaining Mage platoons south to contest the border between Funtana and Vrsar.
Both have developed similar tactics - a group of Mages for support and observation, and a second group of Mages for more direct combat roles. The terrain favors Abbraccio heavily; their Armored Cruiser is currently up north blockading Trieste and keeping Kolubaria's Light Cruiser stuck in port, but the rest of their fleet is here supporting the push. The remainder of Kolubaria's fleet is here as well, though it's only a few destroyers and torpedo boats.
However, the strategic goals here favor Kolubaria - Abbraccio aims to take the bridge intact in order to facilitate better logistics as they expand, while Kolubaria is content to destroy the bridge if they can't hold it.
Abbraccio Mages make use of their Galilei Lensing and SMCMv4 (Soaring Memory of Crystal Mind, Version 4) to make up a sort of map of the surrounding area. The map is patchy and a distorted, but with nothing better to do the Mages keep it updated. Information on defenses are updated and the bridge is kept under constant surveillance.
Kolubaria Mages spend a good deal of time doing the same thing. Mages cast Sky Eye, survey the surroundings as best they can, then return to sketch out a map from memory. Unlike Abbraccio Mages, however, their maps aren't as useful - with a vantage of only 100 meters, they can only draw what they can see, versus the Galilei Lensing which provides an almost top-down view and the SMCMv4 which provides photographs - blurry, two-inch photographs, but photographs nonetheless. Their best advantage is a wider and unobstructed field of vision, from which they can observe from the relative safety of a bunker.
Eventually, it comes time for the charge. After some begging and pleading, the Abbraccio Mages convince the leadership to put their Rookie troops on the tip of the spear. The whistle sounds and the men charge over the bridge as artillery fire rains down ahead. Kolubaria Mages, having anticipated the charge, are already dug in and most of the city has been evacuated.
One Mage lifts up the brim of his big red wizards hat and peers across the river. He carefully selects a round from his box of 7cm Alpenkanone artillery shells, and using his Telekinesis lines up the shot. Then, as if he were throwing a football, cocks his arm back and sends the shell flinging across the river. It smacks down into the street, sending a shower of cobblestones raining down on a group of soldiers in billowing blue robes. A few fall, and others go scattering for cover, but oddly enough fewer are lying still than he would have expected. One of the men in the blue robs lifts his gun, aims down the sights, and snaps off a shot. The bullet - impossibly - zips across the river and puts a hole through the Mage's big red hat...and the head it was on, too.
Meanwhile, across the river, a regular infantryman stops to help one of the Abbraccio Mages to his feet. The Mage is shaken, and beneath his robes his trenchcoat is torn to shreds, but aside from a few scrapes and bruises he's unharmed. The infantryman eyes the shredded trenchcoat and whistles. "Where can I get me a coat like
that?"
The battle seems mostly even, though only due to the nature of the assault. Going across a narrow bridge, which the enemy is willing to destroy, makes the attempt a futile effort by its very nature. Abbraccio Mages are by far more equipped for combat, as their Fulcrum Armor is able to stop a bullet or stray bit of shrapnel, and their Trench Broomsticks make their shots more accurate and rapid than a standard soldier. Kolubaria Mages operate as mobile mortar teams, flinging light artillery shells and shooting back only as a last resort. When defeat become obvious, Alpenkanone shells rain down on the bridge and it crumbles into the river, slowing the assault. Even as they retreat, Kolubaria's Mages use their Runes of Power to help field-dress wounded soldiers - the mark is drawn in ink on the soldiers bare skin. Kolubaria field hospitals are confused to find soldiers who should have bleed to death are now lying in more-or-less stable condition on their cots, each with the curious symbol drawn upon their skin.
Still, Kolubaria is forced back and cedes Vrsar to Abbraccio, and the first battle between Mages comes to an end.
In the rest of the world:Germany has invade Luxembourg and taken Longwy, opening France to further invasion. They invade Belgium and the UK declares war on Germany, then stations troops in France to help with the defense. Germany immediately slaughters the British defenders and begins their siege on more things than worth mentioning.. Austria-Hungary, meanwhile, is defeated by the Serbs in the Battle of Cer.
Italy, after careful thought, points out that their Triple Alliance is a
defensive pact, thus exempting them from their obligation to support Germany and Austria-Hungary. This is a huge relief to Abbraccio - had Italy joined in, they would surely have fallen. Denmark, Sweden, and Norway also declare their neutrality.
It is now Design Phase, Turn 2.