Hello all,
I am once again teaching myself programming. I started work on a tile-based real-time-with-pause strategy game, but even after I scoped down, I feel like I still bit off way more than I could chew, and while I enjoy attacking these overly-ambitious projects that result in me learning more each time, it would be nice to actually finish something for once. So instead of making a thread about that game in a futile attempt to work past problems which are above my skill level, I thought I would enlist some help in generating ideas for simple "good" games.
There are plenty of lists of game clone ideas to get beginning programmers
started, but I have to admit it's a bit disheartening to know that you're toiling over a creation that people probably don't want to play--or even that YOU don't want to play.
On the other hand, games like
Undertale or
Papers, Please or even
A Dark Room have proven that pretty basic games can be extremely fun and impactful. So I was hoping that Bay12 could help me brainstorm some ideas for small games that people today are still interested in!
Just kind off the top of my head I can think of:
-- metroidvania-esque sidescroller (these bad boys never go out of style)
-- tafl-like wave defense
-- some kind of 2d exploration game (either like
Journey or more like one of those age of sail games that are focus on provisioning and founding colonies)
-- Undertale-esque story driven JRPG (for lack of a better descriptor)
-- battle simulator? I am hugely attracted to strategy games, but I fear that it will once again spiral out of control.
But I don't know, I'm asking for help because I can only think of things that I want to play and that probably innately appeal to my creative strengths--if anyone else is interested in contributing an idea, I would really love to tackle other ideas that are small and self-contained!
I don't know how much attention this will attract, but I figure it could be useful for more forumites than just myself, so thanks in advance to everyone who contributes an idea!