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Author Topic: Adventurer's personality(and more) should influence their automated life more.  (Read 719 times)

DIMOHA25

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I've recently retired my attempt at making a cratocratic conqueror (adventurer), who highly values power, has the dream of ruling the world and all. I did so in the middle of a foreign nation after killing hundreds of it's citizens and two of their queens and after failing to track down the third one in a reasonable amount of time. I was thinking my character would continue to subjugate them in the background or something similar.
A year later I come back to him in the legends mode and I find out that he immediately just joined them and then did absolutely nothing for the whole year. He didn't even do anything when an army attacked the place where he lived. He just kinda sat right on his ass, and I find it extremely unsatisfying and character breaking. I would love to see dwarf fortress take mro things into account when simulating people's life in the background.
Also, he's a weremammoth. And he was seen in weremammoth form when I was attacking them. How the hell he continued to live there for a year in peace is just incomprehensible for me.
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GoblinCookie

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I've recently retired my attempt at making a cratocratic conqueror (adventurer), who highly values power, has the dream of ruling the world and all. I did so in the middle of a foreign nation after killing hundreds of it's citizens and two of their queens and after failing to track down the third one in a reasonable amount of time. I was thinking my character would continue to subjugate them in the background or something similar.
A year later I come back to him in the legends mode and I find out that he immediately just joined them and then did absolutely nothing for the whole year. He didn't even do anything when an army attacked the place where he lived. He just kinda sat right on his ass, and I find it extremely unsatisfying and character breaking. I would love to see dwarf fortress take mro things into account when simulating people's life in the background.
Also, he's a weremammoth. And he was seen in weremammoth form when I was attacking them. How the hell he continued to live there for a year in peace is just incomprehensible for me.

The problem here is less their personality and more the character not facing the consequences of (your) actions once you have left them.  Actually the player character is a possessed individual, they did not necessarily actually do the stuff you did willingly. 
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