I must admit to beign greener than green at Dwarf Fortress at the time of writing I never even played an actual game but just scanning over a few worldgens got me all fired up!
So I decided to create my own little mod namely adding a race with a functioning civ, I decided on not adding items my first go around.
I can proudly say that from scrounging the wiki for a bit and looking at other mods I got the general idea, and finished up pretty quickly, I even got it working rather quickly after finding out about the errorlog.txt.
I am playing with a standard PyLNP and have no problems getting working worldgens with the advanced generator and can load up both fortress and adventure modes.
In general:
I would very much apreciate a proof read and some comments if things are too overpowered / bland.
I'de like to add some monster races I would only need a creature file for that? how do they become cave dwelling? In all honesty I haven't looked into the files yet for this one.
creature file questions:
[Preffstring:beard, strength, ect.]
how dous this function? I was'nt able to find any lists detailing all the possible strings. . Is this because there is a great, GREAT variation of things that can be put in there or am I missing something entirely?
Subcasts?
[popratio:5] how dous this function exactly? dous it scale to % where 100 would stand for 100%?
[viewrange:25] as opposed to what other viewrange? i could not find the standard non defined viewrange.
[MAXAGE:111:222] if set for a sub cast they cannot intermarry others? what if both castes have the same age range?
how do I setup subcastes properly? I got the general idea and it seems to be working but I have not a clue as to how where one would place certain things and if it's working correctly.
do you need set babies for each subcast or do they come from you general population?
as for the stats and abilities where do I place those? are they in the correct order or spot?
Entity file questions:
Settlement and type, I understand this for the most part but as I gather I still get to make like dwarves in fortress mode. . for mining, reaching 'endgame' stuff, ect.?
[DEFAULT_SITE_TYPE:CITY]
[LIKES_SITE:CITY]
[TOLERATES_SITE:CITY]
[TOLERATES_SITE:CAVE]
[TOLERATES_SITE:CAVE_DETAILED]
do these three always need to present when configuring these?
[EXCLUSIVE_START_BIOME:TUNDRA]
[SETTLEMENT_BIOME:TUNDRA]
[BIOME_SUPPORT:TUNDRA:3]
pantheon and gods, so it asigns a god for each sphere correct? how do competing spheres function in a pantheon?
[RELIGION:PANTHEON]
[RELIGION_SPHERE:VALOR, ect.]
Values for CIV, what are the minimal and maximum values and at what point do they stop making sense?
[VALUE:LAW:10]
[VALUE:LOYALTY:15]
[VALUE:FAMILY:15]
[VALUE:FRIENDSHIP:0]
ect. . .
here it is shameslessly ripped and templated from the vanilla files and mods perhaps dreadfully OP.
Size dousnt permit me posting these together so they are in the next posts.