~ [16x16] Storyteller v2: New and Improved! ~
I don't know if anyone remembers good old storyteller v1 which I posted here a full decade ago (man, time flies), but although I stopped updating it on the forums long ago I have been continuing to rework and refine it in the years since. With the Steam release just around the corner, I figured now would be the perfect time to finally unveil it to the public.
Like the original, this tileset aims to reproduce
blackletter script, a.k.a. gothic script, in Dwarf Fortress to give the stories it creates the rich and historic ambiance of a medieval text.
Also available on
DFFD in case of imgur downage.
~ Screenshots ~
~ Q & A ~
Q: What's changed between v1 and v2?A: Pretty much every tile has been modified in some way. Some just by a few pixels, others completely reworked. The numerals 0-9 and most special symbols (Greek letters, special punctuation, formula symbols, etc) were redrawn from zero to better fit the intended style of the pack. Shading was also completely reworked across the whole tileset. Several important text characters (uppercase and lowercase letters + common punctuation) were modified to improve readability, such as it is.
Q: Why make a new thread for this instead of bumping the old one?A: Aside from the fact that it would be a 10-year necropost, which is pretty incredible, I really didn't want to go back and cringe at my "witty" teenage writing. Considering the extent of the update I figured a new thread was justified anyway.
Q: Is v1 still available anywhere?A: I don't have it on my computer anymore, but it's probably still buried in the depths of this subforum somewhere if you care to go digging. I don't.
Q: Isn't this pretty unreadable? How do you play like this?A: Readability is not a main focus of this tileset, obviously, but I can tell you that you do get used to it. I can read it as easily as Arial at this point, but admittedly it's been the only tileset I've used for the past 10 years.
Q: Will this be posted on the Steam Workshop?A: Maybe eventually. To be honest, I'm an ASCII freak and prefer the look of the old free version and probably won't be upgrading to the paid one. As much as I'd like to support Bay 12 monetarily, I can't really justify purchasing a version of the game I'll probably never play on my current budget. If there's ever a steep sale or if I'm ever flush with cash then I might buy the game and upload this tileset to the workshop, but no promises.
Q: What colour settings are you using in the screenshots?A:
[BLACK_R:21]
[BLACK_G:19]
[BLACK_B:15]
[BLUE_R:45]
[BLUE_G:90]
[BLUE_B:160]
[GREEN_R:72]
[GREEN_G:122]
[GREEN_B:18]
[CYAN_R:25]
[CYAN_G:140]
[CYAN_B:140]
[RED_R:160]
[RED_G:20]
[RED_B:10]
[MAGENTA_R:122]
[MAGENTA_G:54]
[MAGENTA_B:117]
[BROWN_R:150]
[BROWN_G:75]
[BROWN_B:55]
[LGRAY_R:171]
[LGRAY_G:170]
[LGRAY_B:167]
[DGRAY_R:111]
[DGRAY_G:105]
[DGRAY_B:111]
[LBLUE_R:100]
[LBLUE_G:110]
[LBLUE_B:225]
[LGREEN_R:125]
[LGREEN_G:185]
[LGREEN_B:55]
[LCYAN_R:67]
[LCYAN_G:205]
[LCYAN_B:197]
[LRED_R:220]
[LRED_G:50]
[LRED_B:20]
[LMAGENTA_R:209]
[LMAGENTA_G:121]
[LMAGENTA_B:204]
[YELLOW_R:230]
[YELLOW_G:180]
[YELLOW_B:55]
[WHITE_R:232]
[WHITE_G:227]
[WHITE_B:232]