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Author Topic: Real-world representation of structures and populations  (Read 821 times)

Slozgo Luzma

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Real-world representation of structures and populations
« on: October 18, 2018, 11:20:25 pm »

Goblin Taverns and other structures represented in the real world and entities that inhabit sites such as tombs cannot be visited by players in adventure mode. It would be nice if a tavern or library could be stuck on top of a tower or something on goblin sites, and if you could actually visit civ leaders and nomads who live in tombs and natural cave sites without waiting for them to leave and move onto the fast travel map.

PS with the recent business and religion entities changes, it would be cool to join a company or clergy in the same way that you join a performing troupe. Adv/Dwarf mode caravans sent by the player?
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GoblinCookie

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Re: Real-world representation of structures and populations
« Reply #1 on: October 25, 2018, 06:43:03 am »

I think Toady One has not sorted this out because he intends to replace the whole dark fortress/pits layout altogether in the future. 
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