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Author Topic: Siege and stress  (Read 2991 times)

snow dwarf

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Re: Siege and stress
« Reply #15 on: October 18, 2018, 07:59:48 am »

I honestly think that the stress is manageable. The biggest problem is dwarfs going insane from rain and it is true that they get way too stressed and panicky from seeing intelligent creature corpses, but I'm enjoying the fact that dwarfs can actually go insane not like the past versions, where you'd need to really try hard to make a dwarf stressed.
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andrei901

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Re: Siege and stress
« Reply #16 on: October 18, 2018, 07:55:11 pm »

Random update to my previous post: I did the two months a year military and let my fort run for a while. In two years, my unhappy dwarves dropped in half. I used to sit at 5-10 unhappy dwarves, now after three and a half years I'm sitting at 2-3.
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snow dwarf

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Re: Siege and stress
« Reply #17 on: October 18, 2018, 10:52:16 pm »

Random update to my previous post: I did the two months a year military and let my fort run for a while. In two years, my unhappy dwarves dropped in half. I used to sit at 5-10 unhappy dwarves, now after three and a half years I'm sitting at 2-3.
Do all dwarfs require fighting though?
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Lozzymandias

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Re: Siege and stress
« Reply #18 on: October 18, 2018, 11:24:03 pm »

I honestly think that the stress is manageable. The biggest problem is dwarfs going insane from rain and it is true that they get way too stressed and panicky from seeing intelligent creature corpses, but I'm enjoying the fact that dwarfs can actually go insane not like the past versions, where you'd need to really try hard to make a dwarf stressed.

I don't think that you had to work hard to make a dwarf stressed (at least, on a good 20 year fort), you just had to be bad at the game, and not do the "well, bedrooms, dining rooms, temples taverns and nice furniture" that we all think of as second nature now. Doing all those things is good practice, but good practice must have it's reward.
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Shonai_Dweller

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Re: Siege and stress
« Reply #19 on: October 18, 2018, 11:47:09 pm »

I honestly think that the stress is manageable. The biggest problem is dwarfs going insane from rain and it is true that they get way too stressed and panicky from seeing intelligent creature corpses, but I'm enjoying the fact that dwarfs can actually go insane not like the past versions, where you'd need to really try hard to make a dwarf stressed.

I don't think that you had to work hard to make a dwarf stressed (at least, on a good 20 year fort), you just had to be bad at the game, and not do the "well, bedrooms, dining rooms, temples taverns and nice furniture" that we all think of as second nature now. Doing all those things is good practice, but good practice must have it's reward.
It was good practice. It was deliberately nerfed. Nice furniture is (search and you'll find the quote sonewhere) enough to get through the working day. Not a cure for those overwhelemed by life. Stress needs more work, sure, but a return to broken, "no-stress no matter how badly you torture your dorfs" days? No thanks. That's coming as an option after the Big Wait anyhow with the happy-sliders.
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andrei901

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Re: Siege and stress
« Reply #20 on: October 19, 2018, 11:20:23 am »

Random update to my previous post: I did the two months a year military and let my fort run for a while. In two years, my unhappy dwarves dropped in half. I used to sit at 5-10 unhappy dwarves, now after three and a half years I'm sitting at 2-3.
Do all dwarfs require fighting though?

Not the ones going through my civilian training program. Most of my civilians are some form of dislikes violence, and I still see the "hasn't trained a martial art" negative thought for many of them (especially right before a training month), but all of them now have a "satisfied improving a skill" at x4 or x5 after each training month.
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PatrikLundell

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Re: Siege and stress
« Reply #21 on: October 19, 2018, 12:38:40 pm »

Note that fighting and martial arts training are two different needs, and dorfs are quite often conflicted, such as the dorf that was satisfied about fighting, but still went spiraling towards madness because that single fight resulted in dead (enemy) bodies...
Not to mention asexual ones wanting family, and other social trait/need head on clashes.
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