Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: Question about large creatures and butchering  (Read 662 times)

Seriyu

  • Bay Watcher
    • View Profile
    • Springless Clock
Question about large creatures and butchering
« on: September 24, 2018, 05:59:24 pm »

As I understand it larger creatures take longer to butcher, can a creature rot while it's being butchered? or is it sort've "in stasis"?

Also my understanding is it's one task that "deconstructs" the corpse when it's done, and the dwarf isn't actually butchering individual parts, is that accurate? or will the dwarf butcher the corpse piece by piece?

Thanks in advance!

PatrikLundell

  • Bay Watcher
    • View Profile
Re: Question about large creatures and butchering
« Reply #1 on: September 25, 2018, 01:54:52 am »

I believe corpses are in stasis while "worked on", such as being butchered, hauled etc.
Again, my understanding is that butchering is a single job with a single input and (typically: flesh balls might be an exception) a multiple of outputs. Corpse parts are inputs for butchering as separate jobs. It can also be noted that when a corpse has been separated into multiple butcherable parts when it was killed, each part provide a skin as one of its products.
Logged

Fleeting Frames

  • Bay Watcher
  • Spooky cart at distance
    • View Profile
Re: Question about large creatures and butchering
« Reply #2 on: September 25, 2018, 09:20:20 am »

As far as stasis goes, they certainly at least used to be able to be reanimated while being hauled (as Roomcarnage can attest). Rotting time seems somewhat inconsistent going from rottable food, though, so might be hard to test. I recall I once looked that an untanned skin rotted in about two weeks?

Ultimately, the real reason large creatures may rot before getting to butcher is that they're heavy - using wheelbarrows or butchering them in situ helps for that.


Reading from elsewhere, dwarves do functionally butcher individual parts: that is, with same body size a multi-segmented creature will yield less meat than a simple one; each part's yield is floored before being summed together. The butchered item must also have multiple products, i.e. you can butcher a carcass for guts but you can't butcher cut-off guts.

Also worth noting that since wool is properly sized, cutting reanimated wool to pieces doesn't yield any more wool (unlike with reanimated skin).

PatrikLundell

  • Bay Watcher
    • View Profile
Re: Question about large creatures and butchering
« Reply #3 on: September 25, 2018, 11:28:04 am »

Carried bits can still be reanimated in 0.44.12 (had that happen in my previous fortress). I generally don't have problems with getting FBs hauled manually from the caverns rot before being processed, provided they're hauled promptly. I do have a significant problem with being under dorfed and minecart loading being a low priority job, so hauling to the refuse stockpile stalls when full, but that's a completely different issue.
Logged

anewaname

  • Bay Watcher
  • The mattock... My choice for problem solving.
    • View Profile
Re: Question about large creatures and butchering
« Reply #4 on: September 25, 2018, 04:33:47 pm »

Also my understanding is it's one task that "deconstructs" the corpse when it's done, and the dwarf isn't actually butchering individual parts, is that accurate?
That is accurate.
Logged
Quote from: dragdeler
There is something to be said about, if the stakes are as high, maybe reconsider your certitudes. One has to be aggressively allistic to feel entitled to be able to trust. But it won't happen to me, my bit doesn't count etc etc... Just saying, after my recent experiences I couldn't trust the public if I wanted to. People got their risk assessment neurons rotten and replaced with game theory. Folks walk around like fat turkeys taunting the world to slaughter them.

Seriyu

  • Bay Watcher
    • View Profile
    • Springless Clock
Re: Question about large creatures and butchering
« Reply #5 on: September 27, 2018, 03:56:56 pm »

Thanks for the help, seems like the opinion is that they're in stasis in the workshop!