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Author Topic: spontaneous combustion  (Read 589 times)

murphieschecker

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spontaneous combustion
« on: September 15, 2018, 12:59:00 pm »

I have tried modding dwarfs to be immune to the effects of heat, fire, magma etc., so as to make building my death trap atrium easier. Somehow this has resulted in dwarfs undergoing spontaneous combustion and dying after burning for a while. I have not touched the code already present, merely adding new tokens. I set all materials to heat dam point none, melting and boiling points very high, ignite point slightly lower (still higher than dragonfire), and blood to a very low melting point, in case they would heat up until blood was a fluid. I have no idea how to fix this any more
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Nahere

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Re: spontaneous combustion
« Reply #1 on: September 15, 2018, 07:34:56 pm »

Did you remember to set the melting points for sweat, pus, and saliva to be liquid at room temperature too? Otherwise the first time they exert themselves they would sweat super heated liquid.
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murphieschecker

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Re: spontaneous combustion
« Reply #2 on: September 16, 2018, 05:05:50 am »

do you use select_material:sweat, pus and saliva or are there different specific terms? I am reluctant to do further testing until I have a better idea what I am doing
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Nahere

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Re: spontaneous combustion
« Reply #3 on: September 16, 2018, 05:42:42 am »

Replace whatever you've done to their blood with this and it should be fine:
Code: [Select]
[SELECT_MATERIAL:BLOOD]
[PLUS_MATERIAL:PUS]
[PLUS_MATERIAL:SWEAT]
[PLUS_MATERIAL:SPIT]
[MELTING_POINT:10000]
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murphieschecker

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Re: spontaneous combustion
« Reply #4 on: September 16, 2018, 06:12:56 am »

this time around they worked fine until they produced sudden clouds of smoke and fled the tunnels, never to return. This is getting weird
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Ragnar89

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Re: spontaneous combustion
« Reply #5 on: September 16, 2018, 06:45:04 am »

How much high did you set the melting and boiling point? If you set those higher than 60000, then that may be your problem.
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murphieschecker

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Re: spontaneous combustion
« Reply #6 on: September 16, 2018, 11:03:02 am »

only a few above 50000. 50004 for ignite, 5 for melting and 6 for boiling
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Nahere

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Re: spontaneous combustion
« Reply #7 on: September 16, 2018, 03:45:22 pm »

Oh right, I forgot about tears. Add [PLUS_MATERIAL:TEARS] in and see if that fixes it.
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murphieschecker

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Re: spontaneous combustion
« Reply #8 on: September 17, 2018, 12:45:38 pm »

a classic case of blood, sweat and tears then
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murphieschecker

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Re: spontaneous combustion
« Reply #9 on: September 17, 2018, 01:05:46 pm »

still got random miners deciding to down tools and remove job when there is still mining to be done
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