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Author Topic: The Old Forum  (Read 11818 times)

Toady One

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The Old Forum
« on: January 14, 2002, 05:31:00 pm »

I'm glad EZ Board hasn't erased it.  I just went back there and sifted through all of the posts for content.  Maybe over the next few days I'll start adding more things to the future page.  That's always fun.  I'll be going through the posts here shortly.  It might be time to add an index to the future page so I can keep track of things better.

Tonight (I'm in my math office now, but I stop serving the PDE undergraduate community in 1/2 hour) I should be able to scratch a few items off the plan list.  The main interface screen just needs a few more tweaks (like body trauma indicators).

I'm also dealing with an annoying lock-up bug.  I think it comes from item sullying, but I'm not sure.  Maybe the text message buffer...

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Toady One

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Re: The Old Forum
« Reply #1 on: January 15, 2002, 12:50:00 am »

Okay, I've finished going through all of the messages in both this and the other Armok forum.  I think the list I made has about 130 ideas.  I'm not sure what the overlap with the Future section is, but the novel thoughts will find their way on to its pages sooner or later (with the usual embellishment).  After that point, you can hound me if you think I left anything off.  For the most part, I think I've salvaged your suggestions, and I'll use a lot of them in time.  Even if the going is slow sometimes, I'm still as enthusiastic about the project as ever, speed problems and bugs notwithstanding.  Armok will never be discontinued and will always be freely available (death, homelessness, and the destruction of the Internet quitewithstanding).

I'll try to hold that transcription work off for a while though, since there's coding work still to be done.  Once I drain the current Plan, we can all go picking through the future and chart the course of the game.  It should be exciting, when we get there.

Are there any new decent games out in this genre?  I haven't been paying attention.  I just tried out the new Pern Angband, which was entertaining at first, but I still find all *ngbands way too slow and repetitive in the midgame...  hmmm...

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Toady One

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Re: The Old Forum
« Reply #2 on: January 15, 2002, 09:53:00 am »

There.  You have to press shift+Q to quit, and there's a confirmation box.  Satisfied?  He he he.
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Demon

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Re: The Old Forum
« Reply #3 on: January 15, 2002, 12:28:00 pm »

Yes, now I'll be happy.  But seriously, didnt you ever accidently quit before?!?  Anyone??  If it was just me I'd be surprised...

That means (if youre sticking to the last work outline) that were getting fairly close to a release I think...

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Toady One

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Re: The Old Forum
« Reply #4 on: January 15, 2002, 01:52:00 pm »

Yeah, I've accidentally quit like that plenty of times.  Frustrating.  Don't ask why I didn't change it.  One of those things I kept putting off.  But it's gone now, and hopefully the horror will pass out of living memory soon.

I'm still sticking to the work outline.  Here's the first part of what I posted before:

////////////////
//Improve the Main View
//Confirmation for ESC Key Quitting
//Display Verbose Combat Text Information
//Viewing the World Map (esp. Abstract of Immediate Surroundings)
//Status Screens
////////////////
//Informational Screen Interface (For Item/Creature Descriptions, etc.)
//Color Descriptor Structure
//Creature Pigments
//Creature Growths
//Creature Descriptions
////////////////
//Movement Options Interface
//Inventory Interface
//Combat Options Interface
//Options Screen
//Graphics Options in Options Screen
//Option to Change Verbosity
////////////////
//Look Interface
//Targeting Interface
//Ground Interface
//Pickup Interface (w/ Item Components)
//Easy Pickup Option
//Corpse Inventory Interaction
//Corpse Processing
////////////////

That's all the interface stuff.  The "////////////////" marks are planned releases.  It should really look like

//FIX LOTS OF BUGS
////////////////

though, so it'll be a bit longer until a release than the list suggests.  There is one annoying lock up bug now that might take a while.  But of these:

//Improve the Main View
//Confirmation for ESC Key Quitting
//Display Verbose Combat Text Information
//Viewing the World Map (esp. Abstract of Immediate Surroundings)
//Status Screens

The first is mostly done (a rough draft anyway...  I'll always be adding more indicator lights as bodies get fleshed out).  The second is done.  The third is done (to the point where combat is anyway).  The fourth is done in the sense that I show the immediate surroundings in 2D in a little window on the main screen.  This might be a good way for people that can't do the 3D right now to speed things up, if I allow that view to replace the main polygonal one.
I haven't started status screens yet.

So status screens and bugs.  That's what I have to do now...  hopefully I can get through a lot of it today.

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Toady One

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Re: The Old Forum
« Reply #5 on: January 15, 2002, 11:35:00 pm »

I know I said it was only status screens and bugs, but I decided to make the creatures a little bit smarter.  Now it's only status screens and bugs.
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