Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: Civ 0: Fortresses (alpha private build V0.6), a CIV-inspired mod  (Read 2957 times)

ArrowheadArcher

  • Bay Watcher
  • Obsessed with !!Carp!!
    • View Profile

what if CIV was in DF?

that's the spark so to speak that lead to the creation of this thing. it currently features five eras (Ren, Classical, Medieval, Ancient, and Prehistoric), with 9 civs, Americans and Englishmen, Greeks and Romans, Byzantines, Babylonians, Sumerians and Aztecs, and Native Americans, respectively, all of them writing in their tongues. it currently features muskets, stone weaponry, new armor and weapon types for each entity (civ and era), and more. this will be released into public alpha when the greek language is mostly complete.

some Legend viewer caps:
Spoiler (click to show/hide)

map caps:
Spoiler (click to show/hide)

now in public alpha, awaiting critique, feedback, and suggestions:
http://dffd.bay12games.com/file.php?id=15095
« Last Edit: May 26, 2020, 06:30:24 pm by ArrowheadArcher »
Logged

UselessMcMiner

  • Bay Watcher
  • praise jeebus
    • View Profile
Re: Civ 0: Fortresses (alpha private build V0.6), a CIV-inspired mod
« Reply #1 on: May 27, 2020, 11:15:11 am »

So how do you know what tech level your civilization is at? How does tech work in this mod?
Logged
Quote
The scouts have been fighting a giant capuchin for the past month now. They still haven't killed it.

Obsidian 1053

The Sentries are still fighting the capuchin. For two monthes they have done nothing but punch this monkey.

ArrowheadArcher

  • Bay Watcher
  • Obsessed with !!Carp!!
    • View Profile
Re: Civ 0: Fortresses (alpha private build V0.6), a CIV-inspired mod
« Reply #2 on: May 27, 2020, 11:39:45 am »

that's determined per entity. the era is the entity unless they use certain weapons, speak a different language, etc.
Logged

ArrowheadArcher

  • Bay Watcher
  • Obsessed with !!Carp!!
    • View Profile
Re: Civ 0: Fortresses (alpha private build V0.6), a CIV-inspired mod
« Reply #3 on: June 05, 2020, 06:05:28 pm »

This undergoing a remake with real-life civs. The working title for it is Real World Mod: Civ. Currently, Elves now have basic metals, Kobolds are now a real civ, and features the following civs:

Western, Eastern, and Northern Europe spread amongst Dwarves and Humans (Denmark, Sweden, Finland, Norway, the Faroe Islands, Iceland, the Czech Republic, Russia, Ukraine, Slovakia, Romania, Poland, Moldova, Hungary, Bulgaria, and Belarus, for Dwarves, the United Kingdom, Scotland, Ireland,  France, Spain, Germany, Portugal, Asturia, Belgium, and Andorra for Humans)     
The Middle East for Elves (Turkey, Syria, Lebanon, Palestine, Iraq, Iran, Isreal, Egypt, Jordan, Saudi Arabia, Qatar, Yemen, Oman, and the UAE)
Mesoamerica for Goblins (the Aztecs, Mayans, Totanacs, Zaptocs, Trasncans, and Huastecs)
East Africa for Kobolds (Kenya, Tanzania, Uganda, Ethiopia, Rwanda, Somalia, Burundi, South Sudan, Madagascar, Mozambique, Eritrea, Zambia, Malawi, Djibouti, the Mauritius, Seychelles, Zimbabwe, and the Comoros)

Besides that, there's no change from Vanilla in regards to ethics, weapons, etc.

The next revision will add Central Europe, Central Asia, Pre-columbian South America, and West Africa. 
« Last Edit: June 05, 2020, 09:24:31 pm by ArrowheadArcher »
Logged

Lidku

  • Bay Watcher
  • Enclave here, why isn't your video feed working?
    • View Profile
    • [IMG]http://i.imgur.com/Ylvdlc5.jpg[/IMG]
Re: Civ 0: Fortresses (alpha private build V0.6), a CIV-inspired mod
« Reply #4 on: June 07, 2020, 01:00:38 am »

Why can't the Real-Life civs just all be human?
Logged

ArrowheadArcher

  • Bay Watcher
  • Obsessed with !!Carp!!
    • View Profile
Re: Civ 0: Fortresses (alpha private build V0.6), a CIV-inspired mod
« Reply #5 on: June 07, 2020, 12:15:03 pm »

Variety mostly. It's also just easier and I don't have to do a lot of copy-pasting.
Logged