Name: Sornwerk the Mute
Str:0
Dex:3
Mind:7 (6/7 Mana)
Appearance: A tall fair-skinned man with a lanky build, wearing black gloves, a light jacket with many pockets along the front side, and heavy leather pants that have had several pieces of long metal sewn haphazardly onto them. He's entirely hairless, and appears to lack eyes; there's a ring of depthless black around his entire head at eye level, which seems to lack any features. He's still fully capable of vision, though.
Early in his days of wizardry, Sornwerk attempted to cast what he dubbed "The ultimate thieving spell", which was intended to quiet his footsteps and allow him to see perfectly in any darkness. Unsurprisingly, the novice mage botched the spell; ever since, he has been
completely unable to produce any sound, of any kind, no matter how he tries, leaving him with charades as the only form of communication he has. Additionally,
his possessions and flesh (aside from the black strip on his head) are very faintly luminescent, though it's barely enough to illuminate anything in pitch darkness.Equipment:
- Alfred the Evercat: More of a curse than anything, Alfred is a feline of somewhat variable size, color, and breed, which constantly follows Sornwerk around. While completely mundane to normal inspection, aside from an unusual indifference to danger and a consistently irritating attitude, Alfred is functionally immortal. No matter what happens to the feline, whether it's stabbed, shot, incinerated, or simply left behind, it always ends up showing up later, generally being very vaugely annoying. Sornwerk lets the cat do as it pleases, sometimes holding it, sometimes ignoring it, as it will nip him painfully if he does anything less.
- Scrounger's rifle: An old rusty bolt-action rifle, with a long bayonet on it. It is enchanted to be able to fire any kind of gunpowder bullet, but its magic has decidedly unpredictable interactions with any magical bullets. If used with one, it has a completely random magical effect, generally unrelated to the original enchantment or even the concept of firing something; it has an equal change to recolor Sornwerk's hands, heal his target, detonate a friend's head messily, or do absolutely nothing. Normal bullets work great though! Sornwerk has two magical bullets, and usually carries the rifle slung over over a shoulder.
- Write-only paper: A piece of paper that causes anything written on it to fade away after about a second. He bought it in hopes of having an easy way to communicate. It doesn't work well.
- Rope: It's a long rope! What, does everything have to be magical? Uhh, its enchantment is that it looks really really mundane to everyone who sees it. It is always perfectly normal and boring, completely unnotable. Yeah. He wears it like a belt.